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	<id>https://misery.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Toster234</id>
	<title>MISERY wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://misery.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Toster234"/>
	<link rel="alternate" type="text/html" href="https://misery.wiki/wiki/Special:Contributions/Toster234"/>
	<updated>2026-08-05T07:22:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://misery.wiki/index.php?title=Torn_Hazmat_Suit&amp;diff=2644</id>
		<title>Torn Hazmat Suit</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Torn_Hazmat_Suit&amp;diff=2644"/>
		<updated>2026-07-20T21:02:24Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;{{Item Infobox|description=&amp;quot;A torn hazmat suit that can be repaired at the sewing machine&amp;quot;|weight=3.5|size=3x3|repair-cost=Sewing Kit x 3}} {{PAGENAME}} is a clothing item in &amp;#039;&amp;#039;&amp;#039;Misery&amp;#039;&amp;#039;&amp;#039;  == Usage == === Equipment === When equipped the item provides radiation protection. == Obtaining == === Trading === The item can be bought from the Tailor for 250r. {{Craft Usage|mode=output}} == See Also == * Clothing Category:Items Category:Clothing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|description=&amp;quot;A torn hazmat suit that can be repaired at the sewing machine&amp;quot;|weight=3.5|size=3x3|repair-cost=[[Sewing Kit]] x 3}}&lt;br /&gt;
[[{{PAGENAME}}]] is a clothing item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
When equipped the item provides radiation protection.&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Trading ===&lt;br /&gt;
The item can be bought from the [[Tailor]] for 250r.&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Hazmat_Suit&amp;diff=2643</id>
		<title>Hazmat Suit</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Hazmat_Suit&amp;diff=2643"/>
		<updated>2026-07-20T20:59:37Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Price adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|description=&amp;quot;The OKZ chemical protection suit. Provides good radiation resistance and weak damage resistance, but can’t store items.&amp;quot;|weight=3.5|size=3x4|equipment-slot=Torso|durability=30|repair-cost=[[Sewing Kit]] x 3|radiation-resistance=6}}&lt;br /&gt;
[[{{PAGENAME}}]] is a clothing item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
When equipped the item provides radiation protection.&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Trading ===&lt;br /&gt;
The item can be bought from the [[Tailor]] for 460r.&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Electricity&amp;diff=2642</id>
		<title>Electricity</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Electricity&amp;diff=2642"/>
		<updated>2026-07-05T23:12:02Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Rework in progress&lt;br /&gt;
&lt;br /&gt;
Electricity is a system in Misery used to power many machines and systems. It can be generated, used, transferred and stored in many different ways.&lt;br /&gt;
&lt;br /&gt;
== Sources of Electricity ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Visuals&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Consumption&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Output&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Recipe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electricity.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Gasoline generator]]&lt;br /&gt;
| A gasoline generator. Fill it with gasoline to generate 1,000&amp;lt;ref&amp;gt;This is the in game description, but is incorrect, it only produces 300 units of power.&amp;lt;/ref&amp;gt; units of power &lt;br /&gt;
| 10 kg&lt;br /&gt;
| 3x2&lt;br /&gt;
| As soon as gasoline is put into the generator, it immediately produces 300 units of power. &lt;br /&gt;
| 10 per second&lt;br /&gt;
|&lt;br /&gt;
* 20 scrap &lt;br /&gt;
* 10 electronics &lt;br /&gt;
* 1 insulating tape&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf_Generator.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Dwarf Generator]]&lt;br /&gt;
|A dwarf running inside the wheel will generate 5 units of power per second for you. Just don&#039;t forget to give him vodka to drink&lt;br /&gt;
|14 kg&lt;br /&gt;
|4x3&lt;br /&gt;
|Once gifted vodka, the dwarf will start running. It produces 1,200 units of power that can be drained at a rate of 5/s&lt;br /&gt;
|5 per second&lt;br /&gt;
|&lt;br /&gt;
* 1 dwarf &lt;br /&gt;
* 20 wood&lt;br /&gt;
* 3 iron bars&lt;br /&gt;
* 2 insulating tape&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Турбина.png|thumb]]&lt;br /&gt;
|[[Wooden Wind turbine]]&lt;br /&gt;
|A wooden wind generator that produces 1 unit of power per second. Place it in windy areas&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;By &amp;quot;windy areas&amp;quot; it means outside the bunker.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3 kg&lt;br /&gt;
|1x4&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|1 per second&lt;br /&gt;
|&lt;br /&gt;
* 10 plastic&lt;br /&gt;
* 10 scrap&lt;br /&gt;
* 1 iron bar&lt;br /&gt;
* 1 insulating tap&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Metal Wind Turbine]]&lt;br /&gt;
|A metal wind generator that produces 2 units of power per second. Place it in windy places&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|18 kg&lt;br /&gt;
|2x4&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|2 per second&lt;br /&gt;
|&lt;br /&gt;
* 10 scrap&lt;br /&gt;
* 10 iron bars&lt;br /&gt;
* 10 electronics&lt;br /&gt;
* 5 plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Solar Panel]]&lt;br /&gt;
|A solar-powered battery that produces 5 units of power&lt;br /&gt;
|Needs added&lt;br /&gt;
|Needs added&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|5 per second&amp;lt;ref&amp;gt;Possibly only during the day, but this needs confirmed. It also likely needs to be outside&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 20 plastic&lt;br /&gt;
* 20 iron bars&lt;br /&gt;
* 30 scrap&lt;br /&gt;
* 20 electronics&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Users of Electricity ==&lt;br /&gt;
Add a list of everything that uses electricity and how much&lt;br /&gt;
{| class=&amp;quot;wikitable sortable fandom-table&amp;quot;&lt;br /&gt;
!Visuals&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Weight&lt;br /&gt;
!Size&lt;br /&gt;
!Consumption&lt;br /&gt;
!Usage&amp;lt;ref&amp;gt;For a more detailed and comprehensive list of uses, look at the [[Craft Recipes]] page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Incinerator]]&lt;br /&gt;
|The incinerator is a large structure that spawns in your bunker. It can not be picked up or moved.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10/s&lt;br /&gt;
|Melting scraps into iron bars.&lt;br /&gt;
Turning everything else&amp;lt;ref&amp;gt;Needs confirmed if truly anything else&amp;lt;/ref&amp;gt; into ash.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Advanced Crafting Bench]]&lt;br /&gt;
|An advanced crafting bench that can be used to create structures and items.&lt;br /&gt;
|25 kg&lt;br /&gt;
|4x2&lt;br /&gt;
|10/s&lt;br /&gt;
|Crafting a variety of items;&lt;br /&gt;
Ammo crafting station, large crop, metal wind turbine, accumulator, solar panel, gas stove, safe, and exoskeleton.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Chemical Table]]&lt;br /&gt;
|A crafting bench that can be used to create structures and items.&lt;br /&gt;
|25 kg&lt;br /&gt;
|3x4&lt;br /&gt;
|5/s&lt;br /&gt;
|Crafting a large variety of items;&lt;br /&gt;
Cement, gunpowder, flour, sugar, tomato seeds, carrot seeds, cucumber seeds, jar of tomatoes, jar of pickles, vodka, medkit, car medkit, anti-rad (large), bottle of clean water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Ammo Crafting Station]]&lt;br /&gt;
|A machine used to make ammo&lt;br /&gt;
|28 kg&lt;br /&gt;
|2x4&lt;br /&gt;
|7/s&lt;br /&gt;
|Crafting ammunition;&lt;br /&gt;
9mm, buckshot, 5.45mm, 7.62mm, 9.39mm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Electric Stove]]&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|2/s&lt;br /&gt;
|Add this&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|1/s&lt;br /&gt;
|Illuminating your bunker.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While those devices use electricity, there are some that do not; The default crafting table, microwaves, sewing machines and crop pots.&lt;br /&gt;
&lt;br /&gt;
== Electricity Storage ==&lt;br /&gt;
There are two forms of energy storage, the car battery and accumulator. &lt;br /&gt;
&lt;br /&gt;
The car battery is able to store up to 1,200 units of electricity, and can in or output up to 100 units per second. You can connect multiple car batteries with cables to increase storage capacity &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can someone else write about accumulators, as I have not used them at all, I also am pretty sure that solar panels are able to store some electricity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Cables and Other Transfer Methods ==&lt;br /&gt;
Discuss how electricity is transferred (cable, combiner, splitter, switcher)&lt;br /&gt;
&lt;br /&gt;
Electricity can be transferred between producer and consumer using cables. For non-fueled power sources, it is common to route the power through some sort of storage to store the electricity will the device is not in use. This can be done by connecting a wire from the producer output to a battery input, then the battery output to the consumer input. &lt;br /&gt;
&lt;br /&gt;
The rate of electricity output to a battery can be further increased by using a combiner, to allow for one battery to effectively take in two sources, doubling the rate. Multiple combiners can be used to further increase capacity. Conversely, a splitter can be used to take one output and split it into multiple outputs, allowing one battery to power several devices. Again, this can be stacked to further increase the gain. A switcher has 2 main purposes. it can be used to turn on or off power to a user of electricity. It can also less commonly be used to extend power if one cable is not enough, you can add a switcher in-between 2 cables. This can be useful if you need to cover large distances with a continuous cable. A common use for the switcher is lights/the lamp.&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Electricity&amp;diff=2641</id>
		<title>Electricity</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Electricity&amp;diff=2641"/>
		<updated>2026-07-05T23:06:53Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Rework in progress&lt;br /&gt;
&lt;br /&gt;
Electricity is a system in Misery used to power many machines and systems. It can be generated, used, transferred and stored in many different ways.&lt;br /&gt;
&lt;br /&gt;
== Sources of Electricity ==&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Visuals&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Consumption&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Output&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Recipe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electricity.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Gasoline generator]]&lt;br /&gt;
| A gasoline generator. Fill it with gasoline to generate 1,000&amp;lt;ref&amp;gt;This is the in game description, but is incorrect, it only produces 300 units of power.&amp;lt;/ref&amp;gt; units of power &lt;br /&gt;
| 10 kg&lt;br /&gt;
| 3x2&lt;br /&gt;
| As soon as gasoline is put into the generator, it immediately produces 300 units of power. &lt;br /&gt;
| 10 per second&lt;br /&gt;
|&lt;br /&gt;
* 20 scrap &lt;br /&gt;
* 10 electronics &lt;br /&gt;
* 1 insulating tape&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf_Generator.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Dwarf Generator]]&lt;br /&gt;
|A dwarf running inside the wheel will generate 5 units of power per second for you. Just don&#039;t forget to give him vodka to drink&lt;br /&gt;
|14 kg&lt;br /&gt;
|4x3&lt;br /&gt;
|Once gifted vodka, the dwarf will start running. It produces 1,200 units of power that can be drained at a rate of 5/s&lt;br /&gt;
|5 per second&lt;br /&gt;
|&lt;br /&gt;
* 1 dwarf &lt;br /&gt;
* 20 wood&lt;br /&gt;
* 3 iron bars&lt;br /&gt;
* 2 insulating tape&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Турбина.png|thumb]]&lt;br /&gt;
|Wooden Wind turbine&lt;br /&gt;
|A wooden wind generator that produces 1 unit of power per second. Place it in windy areas&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;By &amp;quot;windy areas&amp;quot; it means outside the bunker.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3 kg&lt;br /&gt;
|1x4&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|1 per second&lt;br /&gt;
|&lt;br /&gt;
* 10 plastic&lt;br /&gt;
* 10 scrap&lt;br /&gt;
* 1 iron bar&lt;br /&gt;
* 1 insulating tap&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|Metal Wind Turbine&lt;br /&gt;
|A metal wind generator that produces 2 units of power per second. Place it in windy places&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|18 kg&lt;br /&gt;
|2x4&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|2 per second&lt;br /&gt;
|&lt;br /&gt;
* 10 scrap&lt;br /&gt;
* 10 iron bars&lt;br /&gt;
* 10 electronics&lt;br /&gt;
* 5 plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|Solar Panel&lt;br /&gt;
|A solar-powered battery that produces 5 units of power&lt;br /&gt;
|Needs added&lt;br /&gt;
|Needs added&lt;br /&gt;
|Does not need fuel&lt;br /&gt;
|5 per second&amp;lt;ref&amp;gt;Possibly only during the day, but this needs confirmed. It also likely needs to be outside&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 20 plastic&lt;br /&gt;
* 20 iron bars&lt;br /&gt;
* 30 scrap&lt;br /&gt;
* 20 electronics&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Users of Electricity ==&lt;br /&gt;
Add a list of everything that uses electricity and how much&lt;br /&gt;
{| class=&amp;quot;sortable fandom-table&amp;quot;&lt;br /&gt;
!Visuals&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Weight&lt;br /&gt;
!Size&lt;br /&gt;
!Consumption&lt;br /&gt;
!Usage&amp;lt;ref&amp;gt;For a more detailed and comprehensive list of uses, look at the [[Craft Recipes]] page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Recipes|Incinerator]]&lt;br /&gt;
|The incinerator is a large structure that spawns in your bunker. It can not be picked up or moved.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10/s&lt;br /&gt;
|Melting scraps into iron bars.&lt;br /&gt;
Turning everything else&amp;lt;ref&amp;gt;Needs confirmed if truly anything else&amp;lt;/ref&amp;gt; into ash.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Recipes|Advanced Crafting Bench]]&lt;br /&gt;
|An advanced crafting bench that can be used to create structures and items.&lt;br /&gt;
|25 kg&lt;br /&gt;
|4x2&lt;br /&gt;
|10/s&lt;br /&gt;
|Crafting a variety of items;&lt;br /&gt;
Ammo crafting station, large crop, metal wind turbine, accumulator, solar panel, gas stove, safe, and exoskeleton.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Recipes|Chemical Table]]&lt;br /&gt;
|A crafting bench that can be used to create structures and items.&lt;br /&gt;
|25 kg&lt;br /&gt;
|3x4&lt;br /&gt;
|5/s&lt;br /&gt;
|Crafting a large variety of items;&lt;br /&gt;
Cement, gunpowder, flour, sugar, tomato seeds, carrot seeds, cucumber seeds, jar of tomatoes, jar of pickles, vodka, medkit, car medkit, anti-rad (large), bottle of clean water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|[[Recipes|Ammo Crafting Station]]&lt;br /&gt;
|A machine used to make ammo&lt;br /&gt;
|28 kg&lt;br /&gt;
|2x4&lt;br /&gt;
|7/s&lt;br /&gt;
|Crafting ammunition;&lt;br /&gt;
9mm, buckshot, 5.45mm, 7.62mm, 9.39mm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|Electric Stove&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|2/s&lt;br /&gt;
|Add this&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholder]]&lt;br /&gt;
|Lamp&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|Add this&lt;br /&gt;
|1/s&lt;br /&gt;
|Illuminating your bunker.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While those devices use electricity, there are some that do not; The default crafting table, microwaves, sewing machines and crop pots.&lt;br /&gt;
&lt;br /&gt;
== Electricity Storage ==&lt;br /&gt;
There are two forms of energy storage, the car battery and accumulator. &lt;br /&gt;
&lt;br /&gt;
The car battery is able to store up to 1,200 units of electricity, and can in or output up to 100 units per second. You can connect multiple car batteries with cables to increase storage capacity &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can someone else write about accumulators, as I have not used them at all, I also am pretty sure that solar panels are able to store some electricity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Cables and Other Transfer Methods ==&lt;br /&gt;
Discuss how electricity is transferred (cable, combiner, splitter, switcher)&lt;br /&gt;
&lt;br /&gt;
Electricity can be transferred between producer and consumer using cables. For non-fueled power sources, it is common to route the power through some sort of storage to store the electricity will the device is not in use. This can be done by connecting a wire from the producer output to a battery input, then the battery output to the consumer input. &lt;br /&gt;
&lt;br /&gt;
The rate of electricity output to a battery can be further increased by using a combiner, to allow for one battery to effectively take in two sources, doubling the rate. Multiple combiners can be used to further increase capacity. Conversely, a splitter can be used to take one output and split it into multiple outputs, allowing one battery to power several devices. Again, this can be stacked to further increase the gain. A switcher has 2 main purposes. it can be used to turn on or off power to a user of electricity. It can also less commonly be used to extend power if one cable is not enough, you can add a switcher in-between 2 cables. This can be useful if you need to cover large distances with a continuous cable. A common use for the switcher is lights/the lamp.&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=File:Dwarf_Generator.png&amp;diff=2640</id>
		<title>File:Dwarf Generator.png</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=File:Dwarf_Generator.png&amp;diff=2640"/>
		<updated>2026-07-05T23:05:21Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Achievements&amp;diff=2639</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Achievements&amp;diff=2639"/>
		<updated>2026-07-05T22:56:57Z</updated>

		<summary type="html">&lt;p&gt;Toster234: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Achievements}}&lt;br /&gt;
{{DISPLAYTITLE:Achievements}}&lt;br /&gt;
&lt;br /&gt;
== WARNING: SPOILERS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This page will go over the achievements for MISERY, as according to Steam. There are 38 achievements, and as of the time of writing this, only 7 have more than 10% of players achieving. They can be split into three arbitrary categories, easy, medium, and hard.&lt;br /&gt;
&lt;br /&gt;
== Easy ==&lt;br /&gt;
These are achievements that most players will be able to do easily, and being ones with at least 10% of players having.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!% of players&lt;br /&gt;
!Description&lt;br /&gt;
!What it entails&lt;br /&gt;
!Recommended way&lt;br /&gt;
|-&lt;br /&gt;
|Home Sweet Home&lt;br /&gt;
|24.2%&lt;br /&gt;
|Place your first furniture&lt;br /&gt;
|This achievement is rewarded for placing anything considered [[Furniture]].&lt;br /&gt;
|This achievement can simply be achieved by picking up and replacing the gasoline generator that spawns inside the bunker.&lt;br /&gt;
|-&lt;br /&gt;
|Industrialization&lt;br /&gt;
|17.4%&lt;br /&gt;
|Smelt an iron bar&lt;br /&gt;
|This achievement is gotten for, as the descriptions suggests, smelting an iron bar.&lt;br /&gt;
|Iron bars are smelted inside the incinerator, by placing in scraps and powering it. This can be done by simply finding scraps and gasoline for the [[gasoline generator]], or they can be bought from the [[Junk Dealer|junk dealer]] in [[Sirzez]].&lt;br /&gt;
|-&lt;br /&gt;
|Bunker Rats&lt;br /&gt;
|16.5%&lt;br /&gt;
|Sell something in Sirzez&lt;br /&gt;
|This achievement is also self explanatory, simply sell something to a trader in Sirzez.&lt;br /&gt;
|Many items can be sold to traders, and this achievement is awarded for selling any of them. [[Crafting resources]] are particularly easy to sell, but many other items work as well.&lt;br /&gt;
|-&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|15.8%&lt;br /&gt;
|Kill a friend&lt;br /&gt;
|This achievement is one of the harder of the easy rated ones. You receive it for killing another player.&lt;br /&gt;
|If you do not have a friend that also plays MISERY, you can simply join a random public server, and ask to kill one of the players&amp;lt;ref&amp;gt;Or you can not ask, and just kill them.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|Anomaly Tourism&lt;br /&gt;
|11.9%&lt;br /&gt;
|Jump into the teleporting anomaly&lt;br /&gt;
|This is another achievement that is summarised well in the description, simply jump into a teleporter.&lt;br /&gt;
|There is no easy way to cheese this one, as you can not force one to spawn, but they are found in many structures, and look similar to the black holes, but are colored grey, and appear to have some sort of mucus on them. Simply walk or jump into it.&lt;br /&gt;
|-&lt;br /&gt;
|Melancholy&lt;br /&gt;
|10.5%&lt;br /&gt;
|Smoke in the rain&lt;br /&gt;
|To get this achievement you simply need to consume a cigarette while it is raining, snow may count.&amp;lt;ref&amp;gt;To be confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
|You can either find cigarettes during an expedition, or purchase them from a trader.&amp;lt;ref&amp;gt;Trader and price to be found&amp;lt;/ref&amp;gt; Then simply when it starts raining, from your inventory, right click and select consume on the cigarettes.&lt;br /&gt;
|-&lt;br /&gt;
|Na Zdorovie!&lt;br /&gt;
|10.0%&lt;br /&gt;
|Give Vodka to a dwarf&lt;br /&gt;
|Simply giving a bottle of Vodka to a dwarf.&lt;br /&gt;
|Vodka can be found in expedition or purchased from the [[Barman]]&amp;lt;ref&amp;gt;Price to be found&amp;lt;/ref&amp;gt;. After some exploration in the expedition, the player can find one of two&amp;lt;ref&amp;gt;There may be more than 2&amp;lt;/ref&amp;gt; structures that contain dwarfs, and simply give them vodka.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium ==&lt;br /&gt;
Between 2.5%-10% of players have these achievements.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!% of players&lt;br /&gt;
!Description&lt;br /&gt;
!What it entails&lt;br /&gt;
!Recommended Way&lt;br /&gt;
|-&lt;br /&gt;
|Protein is protein&lt;br /&gt;
|7.9%&lt;br /&gt;
|Eat a [[Raw Cockroach|cockroach]]&lt;br /&gt;
|Eat a cockroach. it doesn&#039;t matter if it&#039;s cooked or raw.&lt;br /&gt;
|Cockroaches can be found in expeditions fairly easily, or they can be purchased from the [[barman]] for 5 rubles&lt;br /&gt;
|-&lt;br /&gt;
|Yack!&lt;br /&gt;
|6.4%&lt;br /&gt;
|Eat the poo&lt;br /&gt;
|Eating a player&#039;s poop&lt;br /&gt;
|Players poop about every 10 minutes, or when they die. Simply pick it up, hold it, and right click it.&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Tell mom, that I am in Zaslavie&lt;br /&gt;
|5.9%&lt;br /&gt;
|N/A&lt;br /&gt;
|Play all of the songs available on a Guitar.&lt;br /&gt;
|Continuously click while holding the guitar to shuffle through the songs quickly.&lt;br /&gt;
|-&lt;br /&gt;
|Tools of Proletariat&lt;br /&gt;
|5.9%&lt;br /&gt;
|Craft [[Advanced Crafting Bench|Advanced Workbench]]&lt;br /&gt;
|Crafting an Advanced Crafting bench at the standard Crafting Bench.&lt;br /&gt;
|An [[Advanced Crafting Bench|advanced crafting bench]] can be crafted for: 20 iron bars, 20 scrap, 20 wood, and 20 electronics. These can be found either in expedition, or purchased, with the exception of the iron bars, which need smelted.&lt;br /&gt;
|-&lt;br /&gt;
|Whacko&lt;br /&gt;
|4.9%&lt;br /&gt;
|Have Panic Attack / reach 100% insanity&lt;br /&gt;
|Reach 100 insanity, or have your character suffer from a panic attack which is caused by high insanity.&lt;br /&gt;
|Stand in close proximity to a [[Crayfish (creature)|Crayfish]].&lt;br /&gt;
|-&lt;br /&gt;
|Minor Victory&lt;br /&gt;
|4.7%&lt;br /&gt;
|Kill a [[Dwarf]]&lt;br /&gt;
|Kill a Dwarf by any means, as long as you&#039;re the one to kill it.&lt;br /&gt;
|Run around and look for Dwarves, they can be found in 2 different locations, and attack them. They do not fight back.&lt;br /&gt;
|-&lt;br /&gt;
|Clean like a tear!&lt;br /&gt;
|4.5%&lt;br /&gt;
|Purify a bottle of water&lt;br /&gt;
|Purify a bottle of water at a [[Chemical Table|Chemical Table.]]&lt;br /&gt;
|Save the radioactive bottles of water you get, and try to build a chemical table as soon as possible.&lt;br /&gt;
|-&lt;br /&gt;
|Starvation&lt;br /&gt;
|4.4%&lt;br /&gt;
|Reach 100% Hunger and 100% Thirst&lt;br /&gt;
|As the description says. Note that this does not mean reaching full food and drink bars, but rather empty.&lt;br /&gt;
|Don&#039;t eat or drink until quite low, then as soon as you start taking damage, eat some poop to get the rest of the way to 0% food and thirst. &lt;br /&gt;
|-&lt;br /&gt;
|Law and Order&lt;br /&gt;
|4.2%&lt;br /&gt;
|Kill 10 Bandits&lt;br /&gt;
|Kill 10 Bandits by any means, as long as you&#039;re the one to kill them.&lt;br /&gt;
|Either use a gun to kill them, or simply engage one, and walk backwards while hitting it with a weapon. Depending on what the bandit is holding, it may be able to hit you once or twice, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny thingy&lt;br /&gt;
|4.1%&lt;br /&gt;
|Find your first Artifact&lt;br /&gt;
|Use the BUSEL detector to find an artifcact.&lt;br /&gt;
|Artifacts can be found in various anomalies, so whenever you come up to one, hold out the BUSEL detector, and see if the meter is increased at all, and start moving towards where it is highest. Make sure not to die while looking.&lt;br /&gt;
|-&lt;br /&gt;
|Electrification&lt;br /&gt;
|3.2%&lt;br /&gt;
|Turn on the light in the bunker&lt;br /&gt;
|Craft a light and power it.&lt;br /&gt;
|Fuel the generator, craft a [[lamp]], and immediately wire it to the light with a [[cable]].&lt;br /&gt;
|-&lt;br /&gt;
|DIY Expert&lt;br /&gt;
|3.0%&lt;br /&gt;
|Craft 50 items&lt;br /&gt;
|Craft 50 items at any crafting station.&lt;br /&gt;
|This one is by crafting 50 of anything. A chemical table and seeds is a decent way, as it does not require any ingredients that can not be collected inside the bunker after obtaining.&lt;br /&gt;
|-&lt;br /&gt;
|PSYCHO&lt;br /&gt;
|2.7%&lt;br /&gt;
|Kill someone with 90%+ insanity&lt;br /&gt;
|This requires killing anything at 90%+ insanity, not just players as the description misleads.&lt;br /&gt;
|While going for the &amp;quot;Whacko&amp;quot; achievement, after reaching 100% insanity, kill the crayfish, and optionally eat the caviar to get back down to normal levels.&lt;br /&gt;
|-&lt;br /&gt;
|You can not fix it sober&lt;br /&gt;
|2.6%&lt;br /&gt;
|Fix a broken weapon at Technic&lt;br /&gt;
|Repair a broken gun at the [[Technician]].&lt;br /&gt;
|Simply find a broken gun in a POI, and either find parts and a repair kit to repair it, or save up money and you can purchase the parts. You also need money to repair it, for the best gun up to 800 rubles on top of the ingredients.&lt;br /&gt;
|-&lt;br /&gt;
|I am Soup&lt;br /&gt;
|2.5%&lt;br /&gt;
|Wear a cooking pot as a helmet&lt;br /&gt;
|Equip a [[Clothing#Cooking Pot|Cooking Pot]] from the inventory into the Head slot.&lt;br /&gt;
|Find a cooking pot, and put it on the head slot. Cooking pots can easily be found in apartment buildings inside the kitchens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
Less than 2.5% of players have these achievements.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!% of players&lt;br /&gt;
!Description&lt;br /&gt;
!What it entails&lt;br /&gt;
!Recommended Way&lt;br /&gt;
|-&lt;br /&gt;
|Labor Camp&lt;br /&gt;
|2.3%&lt;br /&gt;
|Make Dwarf Work&lt;br /&gt;
|Finding a dwarf, gifting it vodka, picking it up, crafting a dwarf generator, and gifting another bottle of vodka.&lt;br /&gt;
|Do not kill the dwarf from the &amp;quot;Na Zdorovie!&amp;quot; achievement, and instead bring it back to your bunker, and with 20 wood, 3 iron bars, and 2 insulating tape, craft a dwarf generator. Place it down, and give the dwarf another bottle of vodka.&lt;br /&gt;
|-&lt;br /&gt;
|Stroybat&lt;br /&gt;
|1.5%&lt;br /&gt;
|Demolish 10 concrete blocks in the bunker.&lt;br /&gt;
|Exactly what the title suggests, destroying it in any way.&lt;br /&gt;
|Sledgehammers, some guns, and grenades all deal damage to walls, so any combination of those can be used. They can also all be found in expedition. The sledgehammer and bullets for the guns can also be crafted&lt;br /&gt;
|-&lt;br /&gt;
|From Ashes to Ashes&lt;br /&gt;
|1.3%&lt;br /&gt;
|Cremate 100 items&lt;br /&gt;
|Burning 100 items in the incinerator.&lt;br /&gt;
|Selling items and putting 100 rubles in is a pretty simple way, but any items work for this, except iron possibly. Make sure that when burning items to utilize all 4 slots to save electricity.&lt;br /&gt;
|-&lt;br /&gt;
|Not Great, Not Terrible&lt;br /&gt;
|0.7%&lt;br /&gt;
|Reach critical radiation 90%+ and cure yourself up to 10% or lower.&lt;br /&gt;
|As the description states, reaching near full radiation, then nearly no radiation.&lt;br /&gt;
|Purchase or find a 2x1 anti-rad pill bottle, go somewhere slightly radioactive, take off all radiation protecting gear, wait until fully radioactive and consume the anti-rad.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|0.8%&lt;br /&gt;
|Craft the [[Clothing#Exoskeleton|Exoskeleton]]&lt;br /&gt;
|Crafting the Exoskeleton at the advanced crafting bench, everyone in the server will get the achievement.&lt;br /&gt;
|No real easy way, you just have to save up the materials to build one. They key component can only be found in the nuclear bunker map, so make sure to try and find it every time.&lt;br /&gt;
|-&lt;br /&gt;
|Back from the Afterlife&lt;br /&gt;
|0.5%&lt;br /&gt;
|Use medkit at 1% hp or lower&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|There is no specifically easy way, other than getting generally low, then eating foods that take away health until only one small line remains in the inventory menu.&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: in multiplayer, there is a bug where only the host can get it.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Natural Selection&lt;br /&gt;
|0.5%&lt;br /&gt;
|Kill every monster in the game&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|There are no easy ways to get this, other than just playing the game. Most monsters are easy to kill late game. For a full list of monsters: &lt;br /&gt;
&#039;&#039;&#039;Note: [[Izdushka]] does not count as a monster for this achievement, and dwarves are unknown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scars&lt;br /&gt;
|0.5%&lt;br /&gt;
|Sustain 100k damage&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|The easiest way is likely just spending a couple hours taking damage, such as by jumping from the top of the stairs into your bunker.&lt;br /&gt;
|-&lt;br /&gt;
|Survival instinct&lt;br /&gt;
|0.4%&lt;br /&gt;
|Survive 10 Shinings on HARDCORE&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|Staying in the bunker with a bread farming setup works well, albeit being boring. 10 Shinings on hardcore takes 3 hours and 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Collectioner&lt;br /&gt;
|0.2%&lt;br /&gt;
|Find 10 different Artifacts&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|As you look for artifacts, you will find a random one. There are 12 in total. It is yet to be determined if certain anomalies have different artifacts.&lt;br /&gt;
There is no easiest way.&lt;br /&gt;
|-&lt;br /&gt;
|Alcoholism&lt;br /&gt;
|0.1%&lt;br /&gt;
|Drink 100 Vodka&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|This can be save scummed, by filling your inventory with vodka, drinking it all, leaving and repeating.&lt;br /&gt;
Alternately, vodka can be purchased from the [[barman]].&lt;br /&gt;
|-&lt;br /&gt;
|Butcher of Zaslavie&lt;br /&gt;
|0,3%&lt;br /&gt;
|Kill 100 enemies with a melee weapon&lt;br /&gt;
|Kill 100 enemies with any melee weapon. It counts between saves, weapons, and lives.&lt;br /&gt;
|Use melee as much as possible, and try to kill every enemy you come across. Eventually you will get it.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost of the Zone&lt;br /&gt;
|0.1%&lt;br /&gt;
|Survive 50 days on HARDCORE&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|Staying in the bunker with a bread farming setup works well, albeit being boring. 50 Shinings on hardcore takes 16 hours and 40 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|You&#039;ve got cancer&lt;br /&gt;
|0.1%&lt;br /&gt;
|Smoke 100 cigs&lt;br /&gt;
|Smoke 100 cigarettes. &lt;br /&gt;
|This can be save scummed, by filling your inventory with cigarettes, consuming it all, leaving and repeating.&lt;br /&gt;
Alternately, cigarettes can be purchased from the [[barman]].&lt;br /&gt;
|-&lt;br /&gt;
|Comrade Capitalist&lt;br /&gt;
|0.0%&lt;br /&gt;
|Earn 1 million rubles&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|This can be save scummed, by filling your inventory with 1x1 artifacts, selling them all, leaving and repeating.&lt;br /&gt;
Alternately, you can bread farm, or hunt for sell able items in the expedition.&lt;br /&gt;
|-&lt;br /&gt;
|Hero of Zaslavie&lt;br /&gt;
|0.0%&lt;br /&gt;
|Survive 100 Shinings on HARDCORE&lt;br /&gt;
|As the description describes.&lt;br /&gt;
|Staying in the bunker with a bread farming setup works well, albeit being boring. 100 Shinings on hardcore takes 33 hours and 20 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Many of the achievements are easier than their percentages suggest them to be, likely due to many players playing during free periods, and not having time to get the achievements.{{DEFAULTSORT:Achievements}}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Weapons&amp;diff=2638</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Weapons&amp;diff=2638"/>
		<updated>2026-07-05T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Toster234: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Weapons in &#039;&#039;&#039;&#039;&#039;Misery&#039;&#039;&#039;&#039;&#039; are divided into five main categories — [[Melee Weapons]], [[Ranged Weapons]], [[Throwable Weapons]], [[Broken Weapons]], and [[Placeable Weapons]].  Each weapon type has unique advantages, ranging from silent close-range melee combat to devastating explosives and high-caliber firearms.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Visual&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Durability&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Machete.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
| A steel machete ideal for melee combat.&lt;br /&gt;
| 3.2 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 0.2 kg&lt;br /&gt;
| 2×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Cleaver]]&lt;br /&gt;
| Steel cleaver ideal for melee combat.&lt;br /&gt;
| 2.8 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combat Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 1.2 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 600&lt;br /&gt;
|Cannot be equipped&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapper Shovel.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Sapper Shovel]]&lt;br /&gt;
| A steel military shovel used for both digging and combat.&lt;br /&gt;
| 2.4 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bat.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Bat]]&lt;br /&gt;
| A baseball bat with nails, ideal for melee combat.&lt;br /&gt;
| 1.3 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| A basic woodcutting axe, useful for damaging wooden structures.&lt;br /&gt;
| 1.7 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 100&lt;br /&gt;
|Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hoe.jpg.png|center|thumb]]&lt;br /&gt;
| [[Hoe]]&lt;br /&gt;
| A farming tool that doubles as a heavy blunt weapon.&lt;br /&gt;
| 5 kg&lt;br /&gt;
| 5×1&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rake.png|center|thumb]]&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| A rake that can be used as a weapon.&lt;br /&gt;
| 5.5 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|center|thumb]]&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| An iron shovel that deals high damage.&lt;br /&gt;
| 4 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sledgehammer.png|center|thumb]]&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| Sledgehammer that can break concrete walls in the bunker.&lt;br /&gt;
| 10 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broom.png|center|thumb]]&lt;br /&gt;
| [[Broom]]&lt;br /&gt;
| A broom that can be used to remove radioactive dust from a bunker.&lt;br /&gt;
| 3 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Splitting Axe.png|center|thumb]]&lt;br /&gt;
|[[Splitting Axe]]&lt;br /&gt;
|Iron Splitting Axe with high damage&lt;br /&gt;
|4.3 kg&lt;br /&gt;
|2x5&lt;br /&gt;
|30&lt;br /&gt;
|Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HandSawL.png|center|thumb]]&lt;br /&gt;
| [[HandSaw]]&lt;br /&gt;
|A steel hand saw perfect for close combat&lt;br /&gt;
|2.4 kg&lt;br /&gt;
|4x2&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HunterKnifeL.png|center|thumb]]&lt;br /&gt;
| [[Hunter Knife]]&lt;br /&gt;
|A steel hunting knife perfect for close combat&lt;br /&gt;
|0.78 kg&lt;br /&gt;
|3х1&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SickleL.png|center|thumb]]&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
|Sickle A steel sickle, perfect for close combat&lt;br /&gt;
|2.8 kg&lt;br /&gt;
|3x3&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable noresize&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;&#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Listed&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Image&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Type&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Ammunition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[PM]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:PM Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Pistol &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x18mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto pistol,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
10-round mag.&amp;lt;br&amp;gt;&lt;br /&gt;
Low recoil,&amp;lt;br&amp;gt;&lt;br /&gt;
low damage.&lt;br /&gt;
| Common sidearm. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[TT-33]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:TT-33 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Pistol &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x19mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Russian&amp;lt;br&amp;gt;&lt;br /&gt;
semi-auto handgun,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
12-round mag.&lt;br /&gt;
| Found in [[Point&#039;s_of_Interest|storage sheds]]. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Obrez]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Obrez Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 12ga&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Sawn-off shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
double barrel.&lt;br /&gt;
| High close-range damage. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Toz]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:TOZ Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 20ga&amp;lt;ref&amp;gt;[[Wp:TOZ-106|TOZ-106 on Wikipedia]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
double barrel.&lt;br /&gt;
| High close-range damage. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Saiga 12 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 12ga&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
12-round mag.&lt;br /&gt;
| &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
Found in [[Bunker (Biome)|bunkers]] and certain [[Point&#039;s_of_Interest|PoIs]].&amp;lt;br&amp;gt;&lt;br /&gt;
Highest DPS weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiparis]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Kiparis Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| SMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x18mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Lightweight SMG,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
20-round mag.&lt;br /&gt;
| Found in [[Bunker (Biome)|bunkers]] and certain [[Point&#039;s_of_Interest|PoIs]]. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[PPSh]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:PPSH Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| SMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x25mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
WWII submachine gun,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
71-round drum.&lt;br /&gt;
| High rate of fire. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-74]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:AK74 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Assault Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 5.45x39mm&amp;lt;br&amp;gt; ([[5.45mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Assault rifle,&amp;lt;br&amp;gt;&lt;br /&gt;
5.45mm,&amp;lt;br&amp;gt;&lt;br /&gt;
30-round mag.&lt;br /&gt;
| Balanced all-around weapon. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[AS VAL]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:ASVAL Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Assault Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x39mm&amp;lt;br&amp;gt; ([[9.39mm Ammo|9x39mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;| Suppressed 9x39 rifle. &amp;lt;!--description--&amp;gt;&lt;br /&gt;
| &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
Suppressed,&amp;lt;br&amp;gt;&lt;br /&gt;
reduces ghoul aggro radius.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosin]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Mosin Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x54mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Bolt-action rifle,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
6 internal rounds.&lt;br /&gt;
| High accuracy. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[SVD]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:SVD Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x54mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto DMR,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
10-round mag.&lt;br /&gt;
| Long-range precision. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RPG-7&#039;&#039;&#039; &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Image 2025-11-02 114448175.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Explosive &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Unspecified&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;| Hand-held Rocket Launcher.&amp;lt;!--description--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Not available to the player.&#039;&#039;&#039; &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PKM&#039;&#039;&#039; &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:SVD Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| LMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Unspecified&#039;&#039;&#039;&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Light Machine Gun,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
150-round mag.&lt;br /&gt;
| &#039;&#039;&#039;Not available to the player.&#039;&#039;&#039; &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Throwable Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Visual&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RG5.png|center|thumb|266x266px]]&lt;br /&gt;
|[[RGD-5]]&lt;br /&gt;
|The RGD-5 Grenade, a high-explosive throwable that deals moderate damage.&lt;br /&gt;
|0.8 kg&lt;br /&gt;
|1x1&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firecracker.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Firecracker]]&lt;br /&gt;
|Makes a lot of noise and can be used as a distraction.&lt;br /&gt;
|0.8 kg&lt;br /&gt;
|2x1&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center|thumb]]&lt;br /&gt;
|[[Land Mine]]&lt;br /&gt;
|A placeable explosive used to destroy heavy vehicles.&lt;br /&gt;
|7 kg&lt;br /&gt;
|2x2&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* All melee weapons are primarily found throughout the &#039;&#039;&#039;Expedition&#039;&#039;&#039;.&lt;br /&gt;
* Firearms are found in the &#039;&#039;&#039;Underground Bunker&#039;&#039;&#039; and occasionally in Expedition storage zones.&lt;br /&gt;
* Throwable and placeable weapons are rare, usually limited to military or armory areas.&lt;br /&gt;
* Missing data such as damage values and exact spawn rates will be added as they are confirmed.&lt;br /&gt;
* Firearms can actually be used to destroy concrete walls, serving the same purpose as the sledgehammer.&lt;br /&gt;
* This page serves as a comprehensive hub for all armaments in &#039;&#039;Misery&#039;&#039;.&lt;br /&gt;
* Special thanks to .BenisBadGrub for posing and gathering all weapons&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Weapons&amp;diff=2637</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Weapons&amp;diff=2637"/>
		<updated>2026-07-05T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Ammo link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Weapons in &#039;&#039;&#039;&#039;&#039;Misery&#039;&#039;&#039;&#039;&#039; are divided into five main categories — [[Melee Weapons]], [[Ranged Weapons]], [[Throwable Weapons]], [[Broken Weapons]], and [[Placeable Weapons]].  Each weapon type has unique advantages, ranging from silent close-range melee combat to devastating explosives and high-caliber firearms.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Visual&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Durability&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Machete.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
| A steel machete ideal for melee combat.&lt;br /&gt;
| 3.2 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 0.2 kg&lt;br /&gt;
| 2×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Cleaver]]&lt;br /&gt;
| Steel cleaver ideal for melee combat.&lt;br /&gt;
| 2.8 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combat Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 1.2 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 600&lt;br /&gt;
|Cannot be equipped&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapper Shovel.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Sapper Shovel]]&lt;br /&gt;
| A steel military shovel used for both digging and combat.&lt;br /&gt;
| 2.4 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bat.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Bat]]&lt;br /&gt;
| A baseball bat with nails, ideal for melee combat.&lt;br /&gt;
| 1.3 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| A basic woodcutting axe, useful for damaging wooden structures.&lt;br /&gt;
| 1.7 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 100&lt;br /&gt;
|Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hoe.jpg.png|center|thumb]]&lt;br /&gt;
| [[Hoe]]&lt;br /&gt;
| A farming tool that doubles as a heavy blunt weapon.&lt;br /&gt;
| 5 kg&lt;br /&gt;
| 5×1&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rake.png|center|thumb]]&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| A rake that can be used as a weapon.&lt;br /&gt;
| 5.5 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|center|thumb]]&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| An iron shovel that deals high damage.&lt;br /&gt;
| 4 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sledgehammer.png|center|thumb]]&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| Sledgehammer that can break concrete walls in the bunker.&lt;br /&gt;
| 10 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broom.png|center|thumb]]&lt;br /&gt;
| [[Broom]]&lt;br /&gt;
| A broom that can be used to remove radioactive dust from a bunker.&lt;br /&gt;
| 3 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Splitting Axe.png|center|thumb]]&lt;br /&gt;
|[[Splitting Axe]]&lt;br /&gt;
|Iron Splitting Axe with high damage&lt;br /&gt;
|4.3 kg&lt;br /&gt;
|2x5&lt;br /&gt;
|30&lt;br /&gt;
|Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HandSawL.png|center|thumb]]&lt;br /&gt;
| [[HandSaw]]&lt;br /&gt;
|A steel hand saw perfect for close combat&lt;br /&gt;
|2.4 kg&lt;br /&gt;
|4x2&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HunterKnifeL.png|center|thumb]]&lt;br /&gt;
| [[Hunter Knife]]&lt;br /&gt;
|A steel hunting knife perfect for close combat&lt;br /&gt;
|0.78 kg&lt;br /&gt;
|3х1&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SickleL.png|center|thumb]]&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
|Sickle A steel sickle, perfect for close combat&lt;br /&gt;
|2.8 kg&lt;br /&gt;
|3x3&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable noresize&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;&#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Listed&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Image&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weapon Type&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Ammunition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[PM]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:PM Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Pistol &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x18mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto pistol,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
10-round mag.&amp;lt;br&amp;gt;&lt;br /&gt;
Low recoil,&amp;lt;br&amp;gt;&lt;br /&gt;
low damage.&lt;br /&gt;
| Common sidearm. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[TT-33]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:TT-33 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Pistol &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x19mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Russian&amp;lt;br&amp;gt;&lt;br /&gt;
semi-auto handgun,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
12-round mag.&lt;br /&gt;
| Found in [[Point&#039;s_of_Interest|storage sheds]]. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Obrez]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Obrez Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 12ga&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Sawn-off shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
double barrel.&lt;br /&gt;
| High close-range damage. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Toz]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:TOZ Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 20ga&amp;lt;ref&amp;gt;[[Wp:TOZ-106|TOZ-106 on Wikipedia]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
double barrel.&lt;br /&gt;
| High close-range damage. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Saiga 12 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Shotgun &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 12ga&amp;lt;br&amp;gt; ([[Buckshot Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto shotgun,&amp;lt;br&amp;gt;&lt;br /&gt;
12-round mag.&lt;br /&gt;
| &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
Found in [[Bunker (Biome)|bunkers]] and certain [[Point&#039;s_of_Interest|PoIs]].&amp;lt;br&amp;gt;&lt;br /&gt;
Highest DPS weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiparis]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Kiparis Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| SMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x18mm&amp;lt;br&amp;gt; ([[9mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Lightweight SMG,&amp;lt;br&amp;gt;&lt;br /&gt;
9mm,&amp;lt;br&amp;gt;&lt;br /&gt;
20-round mag.&lt;br /&gt;
| Found in [[Bunker (Biome)|bunkers]] and certain [[Point&#039;s_of_Interest|PoIs]]. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[PPSh]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:PPSH Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| SMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x25mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
WWII submachine gun,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
71-round drum.&lt;br /&gt;
| High rate of fire. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-74]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:AK74 Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Assault Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 5.45x39mm&amp;lt;br&amp;gt; ([[5.45mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Assault rifle,&amp;lt;br&amp;gt;&lt;br /&gt;
5.45mm,&amp;lt;br&amp;gt;&lt;br /&gt;
30-round mag.&lt;br /&gt;
| Balanced all-around weapon. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[AS VAL]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:ASVAL Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Assault Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 9x39mm&amp;lt;br&amp;gt; ([[9.39mm Ammo|9x39mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;| Suppressed 9x39 rifle. &amp;lt;!--description--&amp;gt;&lt;br /&gt;
| &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
Suppressed,&amp;lt;br&amp;gt;&lt;br /&gt;
reduces ghoul aggro radius.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosin]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Mosin Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x54mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Bolt-action rifle,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
6 internal rounds.&lt;br /&gt;
| High accuracy. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[SVD]] &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:SVD Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Rifle &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| 7.62x54mm&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Semi-auto DMR,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
10-round mag.&lt;br /&gt;
| Long-range precision. &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RPG-7&#039;&#039;&#039; &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:Image 2025-11-02 114448175.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| Explosive &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Unspecified&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;| Hand-held Rocket Launcher.&amp;lt;!--description--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Not available to the player.&#039;&#039;&#039; &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PKM&#039;&#039;&#039; &amp;lt;!--item listed--&amp;gt;&lt;br /&gt;
| [[File:SVD Misery.png|thumb|center|350px]] &amp;lt;!--item image--&amp;gt;&lt;br /&gt;
| LMG &amp;lt;!--weapon type--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Unspecified&#039;&#039;&#039;&amp;lt;br&amp;gt; ([[7.62mm Ammo]])&lt;br /&gt;
| style=&amp;quot;text-align: justify; font-style: italic;&amp;quot;|&amp;lt;!--description--&amp;gt;&lt;br /&gt;
Light Machine Gun,&amp;lt;br&amp;gt;&lt;br /&gt;
7.62mm,&amp;lt;br&amp;gt;&lt;br /&gt;
150-round mag.&lt;br /&gt;
| &#039;&#039;&#039;Not available to the player.&#039;&#039;&#039; &amp;lt;!--notes--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Throwable Weapons ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Visual&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RG5.png|center|thumb|266x266px]]&lt;br /&gt;
|[[RGD-5]]&lt;br /&gt;
|The RGD-5 Grenade, a high-explosive throwable that deals moderate damage.&lt;br /&gt;
|0.8 kg&lt;br /&gt;
|1x1&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firecracker.png|center|thumb|266x266px]]&lt;br /&gt;
|[[Firecracker]]&lt;br /&gt;
|Makes a lot of noise and can be used as a distraction.&lt;br /&gt;
|0.8 kg&lt;br /&gt;
|2x1&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable Weapons ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center|thumb]]&lt;br /&gt;
|[[Land Mine]]&lt;br /&gt;
|A placeable explosive used to destroy heavy vehicles.&lt;br /&gt;
|7 kg&lt;br /&gt;
|2x2&lt;br /&gt;
|(damage needed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* All melee weapons are primarily found throughout the &#039;&#039;&#039;Expedition&#039;&#039;&#039;.&lt;br /&gt;
* Firearms are found in the &#039;&#039;&#039;Underground Bunker&#039;&#039;&#039; and occasionally in Expedition storage zones.&lt;br /&gt;
* Throwable and placeable weapons are rare, usually limited to military or armory areas.&lt;br /&gt;
* Missing data such as damage values and exact spawn rates will be added as they are confirmed.&lt;br /&gt;
* Firearms can actually be used to destroy concrete walls, serving the same purpose as the sledgehammer.&lt;br /&gt;
* This page serves as a comprehensive hub for all armaments in &#039;&#039;Misery&#039;&#039;.&lt;br /&gt;
* Special thanks to .BenisBadGrub for posing and gathering all weapons&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=7.62mm_Ammo&amp;diff=2636</id>
		<title>7.62mm Ammo</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=7.62mm_Ammo&amp;diff=2636"/>
		<updated>2026-07-05T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;Toster234: weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|description=&amp;quot;Basic 7.62mm ammo that can be inserted into Mosin rifle, PKM, SVD, and PPSh magazines.&amp;quot;|weight=0.02|size=1x1|stack-size=20|vendor=[[Dealer]]|buy=135}}&lt;br /&gt;
[[{{PAGENAME}}]] is an item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
This item can be used as ammo for the [[Mosin]], [[SVD]] and [[PPSh]]&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Looting ===&lt;br /&gt;
This item can be found during excursions&lt;br /&gt;
=== Trading ===&lt;br /&gt;
This item can be purchased from the [[Dealer]] for 135r&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=9.39mm_Ammo&amp;diff=2634</id>
		<title>9.39mm Ammo</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=9.39mm_Ammo&amp;diff=2634"/>
		<updated>2026-07-05T22:48:35Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;{{Item Infobox|image=File:9 39mm Ammo.png |description=&amp;quot;Basic 9.39mm ammo that can be inserted into AS VAL magazines.&amp;quot;|weight=0.02|size=1x1|stack-size=15|vendor=Dealer|buy=260}} {{PAGENAME}} is an item in &amp;#039;&amp;#039;&amp;#039;Misery&amp;#039;&amp;#039;&amp;#039;  == Usage == === Ammo === This item can be used as ammo for the AS VAL{{Craft Usage|mode=input}}  == Obtaining == === Looting === This item can be found during excursions === Trading === This item can be purchased from the Dealer for 260...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|image=File:9 39mm Ammo.png&lt;br /&gt;
|description=&amp;quot;Basic 9.39mm ammo that can be inserted into AS VAL magazines.&amp;quot;|weight=0.02|size=1x1|stack-size=15|vendor=[[Dealer]]|buy=260}}&lt;br /&gt;
[[{{PAGENAME}}]] is an item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
This item can be used as ammo for the [[AS VAL]]{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Looting ===&lt;br /&gt;
This item can be found during excursions&lt;br /&gt;
=== Trading ===&lt;br /&gt;
This item can be purchased from the [[Dealer]] for 260r&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=File:9_39mm_Ammo.png&amp;diff=2633</id>
		<title>File:9 39mm Ammo.png</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=File:9_39mm_Ammo.png&amp;diff=2633"/>
		<updated>2026-07-05T22:48:04Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo in inventory&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Sugar&amp;diff=2632</id>
		<title>Sugar</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Sugar&amp;diff=2632"/>
		<updated>2026-07-05T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox&lt;br /&gt;
|image=Цукар?.png&lt;br /&gt;
|description=&amp;quot;Sweet sugar that can be used in crafting or cooking.&amp;quot;&lt;br /&gt;
|weight=1&lt;br /&gt;
|size=2x2&lt;br /&gt;
|hunger=+18&lt;br /&gt;
|insanity=-2&lt;br /&gt;
|radiation=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a consumable item used as an ingredient in crafting and cooking.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
The item can be consumed to restore 18 hunger, reduce insanity by 2, and increase radiation by 2.&lt;br /&gt;
&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Looting ===&lt;br /&gt;
Sugar can be found during excursions.&lt;br /&gt;
&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Sugar&amp;diff=2631</id>
		<title>Sugar</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Sugar&amp;diff=2631"/>
		<updated>2026-07-05T22:38:14Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox&lt;br /&gt;
|image=Цукар?.png&lt;br /&gt;
|description=&amp;quot;Sweet sugar that can be used in crafting or cooking.&amp;quot;&lt;br /&gt;
|weight=1&lt;br /&gt;
|size=2x2&lt;br /&gt;
|hunger=+18&lt;br /&gt;
|insanity=-2&lt;br /&gt;
|radiation=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a consumable item used as an ingredient in crafting and cooking.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
The item can be consumed to restore 18 hunger, reduce insanity by 2, and increase radiation by 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Looting ===&lt;br /&gt;
Sugar can be found during excursions.&lt;br /&gt;
&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Sugar&amp;diff=2630</id>
		<title>Sugar</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Sugar&amp;diff=2630"/>
		<updated>2026-07-05T22:35:25Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox&lt;br /&gt;
|image=Цукар?.png&lt;br /&gt;
|description=&amp;quot;Sweet sugar that can be used in crafting or cooking.&amp;quot;&lt;br /&gt;
|weight=1&lt;br /&gt;
|size=2x2&lt;br /&gt;
|hunger=+18&lt;br /&gt;
|insanity=-2&lt;br /&gt;
|radiation=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a consumable item used as an ingredient in crafting and cooking.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
The item can be consumed to restore 18 hunger, reduce insanity by 2, and increase radiation by 2.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Sugar can be used as a crafting ingredient.&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Looting ===&lt;br /&gt;
Sugar can be found during excursions.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Sugar&amp;diff=2629</id>
		<title>Sugar</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Sugar&amp;diff=2629"/>
		<updated>2026-07-05T22:15:43Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Цукар?.png|thumb]]&lt;br /&gt;
Sugar is used to create items on workbenches.&lt;br /&gt;
&lt;br /&gt;
Recipes where sugar is needed: [[Gunpowder]], [[Vodka]].&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Melee_Weapons&amp;diff=2626</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Melee_Weapons&amp;diff=2626"/>
		<updated>2026-06-30T12:39:24Z</updated>

		<summary type="html">&lt;p&gt;Toster234: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Weapons in &#039;&#039;&#039;&#039;&#039;Misery&#039;&#039;&#039;&#039;&#039; are divided into Five main categories — [[Melee Weapons]], [[Ranged Weapons]], [[Throwable Weapons]], [[Broken Weapons]], and [[Placeable Weapons]].  Each weapon type has unique advantages, ranging from silent close-range melee combat to devastating explosives and high-caliber firearms.&lt;br /&gt;
&lt;br /&gt;
Melee weapons are commonly found throughout the world. They do not require ammunition and are effective in close-quarters combat.  &lt;br /&gt;
They are divided into two subtypes — &#039;&#039;bladed&#039;&#039; and &#039;&#039;blunt&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Cleaver]]&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
* [[Sapper Shovel]]&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
* [[Bat]]&lt;br /&gt;
* [[Hoe]]&lt;br /&gt;
* [[Broom]]&lt;br /&gt;
* [[Rake]]&lt;br /&gt;
* [[Shovel]] &lt;br /&gt;
* [[Axe]] &lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable fandom-table&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Visual&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Durability&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Machete.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
| A steel machete ideal for melee combat.&lt;br /&gt;
| 3.2 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 0.2 kg&lt;br /&gt;
| 2×1&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Cleaver]]&lt;br /&gt;
| Steel cleaver ideal for melee combat.&lt;br /&gt;
| 2.8 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combat Knife.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A steel knife ideal for melee combat.&lt;br /&gt;
| 1.2 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapper Shovel.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Sapper Shovel]]&lt;br /&gt;
| A steel military shovel used for both digging and combat.&lt;br /&gt;
| 2.4 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bat.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Bat]]&lt;br /&gt;
| A baseball bat with nails, ideal for melee combat.&lt;br /&gt;
| 1.3 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axe.png|center|thumb|266x266px]]&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| A basic woodcutting axe, useful for damaging wooden structures.&lt;br /&gt;
| 1.7 kg&lt;br /&gt;
| 3×1&lt;br /&gt;
| 100&lt;br /&gt;
| Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hoe.jpg.png|center|thumb]]&lt;br /&gt;
| [[Hoe]]&lt;br /&gt;
| A farming tool that doubles as a heavy blunt weapon.&lt;br /&gt;
| 5 kg&lt;br /&gt;
| 5×1&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rake.png|center|thumb]]&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| A rake that can be used as a weapon.&lt;br /&gt;
| 5.5 kg&lt;br /&gt;
| 2×5&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|center|thumb]]&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| An iron shovel that deals high damage.&lt;br /&gt;
| 4 kg&lt;br /&gt;
| 4×1&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sledgehammer.png|center|thumb]]&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| Sledgehammer that can break concrete walls in the bunker.&lt;br /&gt;
| 10 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broom.png|center|thumb]]&lt;br /&gt;
| [[Broom]]&lt;br /&gt;
| A broom that can be used to remove radioactive dust from a bunker.&lt;br /&gt;
| 3 kg&lt;br /&gt;
| 2x5&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Splitting Axe.png|center|thumb]]&lt;br /&gt;
|Splitting Axe&lt;br /&gt;
|Iron Splitting Axe with high damage&lt;br /&gt;
|4.3 kg&lt;br /&gt;
|2x5&lt;br /&gt;
|30&lt;br /&gt;
|Can instantly destroy boxes or certain furniture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HandSawL.png|center|thumb]]&lt;br /&gt;
| [[HandSaw]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HunterKnifeL.png|center|thumb]]&lt;br /&gt;
| [[Hunter Knife]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SickleL.png|center|thumb]]&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Item}}&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Weapons Overview]]&lt;br /&gt;
* [[Ranged Weapons]]&lt;br /&gt;
* [[Throwable Weapons]]&lt;br /&gt;
* [[Placeable Wapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Tactical_Backpack&amp;diff=2623</id>
		<title>Tactical Backpack</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Tactical_Backpack&amp;diff=2623"/>
		<updated>2026-06-29T10:37:41Z</updated>

		<summary type="html">&lt;p&gt;Toster234: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|image=Screenshot_2025-10-27_195637.png|description=&amp;quot;A mid-sized backpack used to store essential survival supplies.&amp;quot;|weight=2|size=2x3|equipment-slot=Backpack|weight-capacity=40|inventory-size=6x6|vendor=[[Tailor]]|buy=245}}&lt;br /&gt;
[[{{PAGENAME}}]] is an item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
This item can be equipped to provide more inventory slots&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Looting ===&lt;br /&gt;
This item can be found during excursions&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
This item can be purchased from the [[Tailor]] for 245r&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Backpacks]]&lt;br /&gt;
[[Category:Container]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Backpacks&amp;diff=2622</id>
		<title>Backpacks</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Backpacks&amp;diff=2622"/>
		<updated>2026-06-29T10:36:58Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{PAGENAME}}]] in [[MISERY]] can range from the [[#School Backpack|School Backpack]] to the [[#Large Backpack|Large Backpack]]. These items can be found during expeditions, or bought (but not sold) to the [[Tailor]] in [[Sirzez]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; caption=&amp;quot;All Backpack types&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot 2025-10-27 195536.png&lt;br /&gt;
File:School backpack.png&lt;br /&gt;
File:MISERY-Backpacks-HunterBackpack.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
{| cellpadding=10 class=&amp;quot;sortable mw-collapsible wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weight&amp;lt;br&amp;gt;(in kg)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Size&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Carry Capacity&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Carry Weight&amp;lt;br&amp;gt;(in kg)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Acquisition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;On the Player&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[School Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:School backpack.png|thumb|center|&#039;&#039;The School Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
|&lt;br /&gt;
A small sized backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
Use to store essential survival supplys&amp;lt;sub&amp;gt;[sic]&amp;lt;/sub&amp;gt; for survival.&lt;br /&gt;
| 1.05 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x2  &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 3x6  &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 20   &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|      &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 130[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:School pack.png|center|A mannequin wearing the School Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Soviet Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195633.png|thumb|center|&#039;&#039;The Soviet Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A small backpack used to store essential survival supplies.&lt;br /&gt;
| 0.5 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 4x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 25  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 200[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Soviet pack.png|center|A mannequin wearing the Soviet Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Tactical Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195637.png|thumb|center|&#039;&#039;The Tactical Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 2.0 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 6x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 40  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 345[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Tac pack.png|center|A mannequin wearing the Tactical Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Hunter Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:MISERY-Backpacks-HunterBackpack.png|thumb|center|&#039;&#039;The Hunter Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 1.4 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 7x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 45  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 370[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Hunt pack.png|center|A mannequin wearing the Hunter Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Hiking Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195620.png|thumb|center|&#039;&#039;The Hiking Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 2.0 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 3x &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 8x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 50  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 490[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Hike pack.png|center|A mannequin wearing the Hiking Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Large Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195628.png|thumb|center|&#039;&#039;The Hiking Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
|&lt;br /&gt;
The largest backpack you can find.&amp;lt;br&amp;gt;&lt;br /&gt;
Used to store essential survival supplies.&lt;br /&gt;
| 3.0  &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x5  &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 10x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 75   &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|      &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be found in the [[Bunker (Biome)|Bunker Silo]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Large pack.png|center|A mannequin wearing the Large Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Backpacks&amp;diff=2618</id>
		<title>Backpacks</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Backpacks&amp;diff=2618"/>
		<updated>2026-06-29T10:35:55Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{PAGENAME}}]] in [[MISERY]] can range from the [[#School Backpack|School Backpack]] to the [[#Large Backpack|Large Backpack]]. These items can be found during expeditions, or bought (but not sold) to the [[Tailor]] in [[Sirzez]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; caption=&amp;quot;All Backpack types&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot 2025-10-27 195536.png&lt;br /&gt;
File:School backpack.png&lt;br /&gt;
File:MISERY-Backpacks-HunterBackpack.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
{| cellpadding=10 class=&amp;quot;sortable mw-collapsible wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;&#039;&#039;&#039;Backpacks&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Weight&amp;lt;br&amp;gt;(in kg)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Size&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Carry Capacity&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Carry Weight&amp;lt;br&amp;gt;(in kg)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Acquisition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;On the Player&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[School Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:School backpack.png|thumb|center|&#039;&#039;The School Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
|&lt;br /&gt;
A small sized backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
Use to store essential survival supplys&amp;lt;sub&amp;gt;[sic]&amp;lt;/sub&amp;gt; for survival.&lt;br /&gt;
| 1.05 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x2  &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 3x6  &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 20   &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|      &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 130[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:School pack.png|center|A mannequin wearing the School Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Soviet Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195633.png|thumb|center|&#039;&#039;The Soviet Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A small backpack used to store essential survival supplies.&lt;br /&gt;
| 0.5 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 4x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 25  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 200[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Soviet pack.png|center|A mannequin wearing the Soviet Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Tactical Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195637.png|thumb|center|&#039;&#039;The Tactical Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 2.0 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 6x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 40  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 345[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Tac pack.png|center|A mannequin wearing the Tactical Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Hunter Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:MISERY-Backpacks-HunterBackpack.png|thumb|center|&#039;&#039;The Hunter Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 1.4 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x3 &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 7x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 45  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 370[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Hunt pack.png|center|A mannequin wearing the Hunter Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Hiking Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195620.png|thumb|center|&#039;&#039;The Hiking Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
| A mid-sized backpack used to store essential survival supplies.&lt;br /&gt;
| 2.0 &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 3x &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 8x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 50  &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|     &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be purchased from the [[Tailor]] in [[Sirzez]] for 490[[Rubles|₽]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Hike pack.png|center|A mannequin wearing the Hiking Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;[[Large Backpack]]&amp;lt;/u&amp;gt;===&lt;br /&gt;
[[File:Screenshot 2025-10-27 195628.png|thumb|center|&#039;&#039;The Hiking Backpack in the inventory.&#039;&#039;]]&lt;br /&gt;
|&lt;br /&gt;
The largest backpack you can find.&amp;lt;br&amp;gt;&lt;br /&gt;
Used to store essential survival supplies.&lt;br /&gt;
| 3.0  &amp;lt;!--weight--&amp;gt;&lt;br /&gt;
| 2x5  &amp;lt;!--size--&amp;gt;&lt;br /&gt;
| 10x6 &amp;lt;!--carry capacity--&amp;gt;&lt;br /&gt;
| 75   &amp;lt;!--carry weight--&amp;gt;&lt;br /&gt;
|      &amp;lt;!--acquisition--&amp;gt;&lt;br /&gt;
Can be found during expeditions.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be found in the [[Bunker (Biome)|Bunker Silo]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Large pack.png|center|A mannequin wearing the Large Backpack.]]&amp;lt;!--on the player--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Platypus_Entertainment&amp;diff=2616</id>
		<title>Platypus Entertainment</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Platypus_Entertainment&amp;diff=2616"/>
		<updated>2026-06-29T00:44:23Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Platypus_Entertainment.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Platypus Entertainment&#039;&#039;&#039; is the developer of &#039;&#039;[[MISERY]]&#039;&#039;. It is the first game that they have developed and commercially released.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://store.steampowered.com/curator/44614928 Steam Developer]&lt;br /&gt;
* [https://www.youtube.com/@PlatypusEntertainment69 YouTube channel]&lt;br /&gt;
* [https://x.com/MISERYsurvival X account]&lt;br /&gt;
* [https://www.tiktok.com/@maewing69 TikTok]&lt;br /&gt;
* [https://vk.com/playmisery VKontakte]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Platypus_Entertainment&amp;diff=2613</id>
		<title>Platypus Entertainment</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Platypus_Entertainment&amp;diff=2613"/>
		<updated>2026-06-29T00:42:55Z</updated>

		<summary type="html">&lt;p&gt;Toster234: deleted instagram link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Platypus Entertainment.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Platypus Entertainment&#039;&#039;&#039; is the developer of &#039;&#039;[[{{topic}}]]&#039;&#039;. It is the first game that they have developed and commercially released.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://store.steampowered.com/curator/44614928 Steam Developer]&lt;br /&gt;
*[https://www.youtube.com/@PlatypusEntertainment69 YouTube channel]&lt;br /&gt;
*[https://x.com/MISERYsurvival X account]&lt;br /&gt;
*[https://www.tiktok.com/@maewing69 TikTok]&lt;br /&gt;
*[https://vk.com/playmisery VKontakte]&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2612</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2612"/>
		<updated>2026-06-29T00:40:13Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.mbox,&lt;br /&gt;
.mbox * {&lt;br /&gt;
    color: #b8c8a0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox a {&lt;br /&gt;
    color: #7ab04a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox a.new {&lt;br /&gt;
    color: #c04040 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Template:Stub&amp;diff=2610</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Template:Stub&amp;diff=2610"/>
		<updated>2026-06-29T00:39:16Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MessageBox&lt;br /&gt;
|header  = Stub&lt;br /&gt;
|type    = stub&lt;br /&gt;
|text    = &#039;&#039;This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].&#039;&#039;&lt;br /&gt;
|comment = &lt;br /&gt;
|class   = notice plainlinks&lt;br /&gt;
|id      = stub&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Stubs]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2609</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2609"/>
		<updated>2026-06-29T00:35:12Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;/* CSS placed here will be applied to all skins */ .mbox.hidden {     display: flex !important; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.mbox.hidden {&lt;br /&gt;
    display: flex !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Mbox/data&amp;diff=2608</id>
		<title>Module:Mbox/data</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Mbox/data&amp;diff=2608"/>
		<updated>2026-06-29T00:30:20Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local localStyle = {&lt;br /&gt;
    [&#039;mbox&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;flex&#039;,&lt;br /&gt;
        [&#039;position&#039;] = &#039;relative&#039;,&lt;br /&gt;
        [&#039;border&#039;] = &#039;1px solid #2a3a1a&#039;,&lt;br /&gt;
        [&#039;border-left-width&#039;] = &#039;6px&#039;,&lt;br /&gt;
        [&#039;border-left-color&#039;] = &#039;#5a8a3a&#039;,&lt;br /&gt;
        [&#039;border-radius&#039;] = &#039;2px&#039;,&lt;br /&gt;
        [&#039;margin-bottom&#039;] = &#039;8px&#039;,&lt;br /&gt;
        [&#039;min-height&#039;] = &#039;32px&#039;,&lt;br /&gt;
        [&#039;background-color&#039;] = &#039;#111408&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#b8c8a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;table&#039;,&lt;br /&gt;
        [&#039;box-sizing&#039;] = &#039;border-box&#039;,&lt;br /&gt;
        [&#039;width&#039;] = &#039;100%&#039;,&lt;br /&gt;
        [&#039;padding&#039;] = &#039;8px 15px&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#b8c8a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__image&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;table-cell&#039;,&lt;br /&gt;
        [&#039;width&#039;] = &#039;40px&#039;,&lt;br /&gt;
        [&#039;height&#039;] = &#039;100%&#039;,&lt;br /&gt;
        [&#039;text-align&#039;] = &#039;center&#039;,&lt;br /&gt;
        [&#039;vertical-align&#039;] = &#039;middle&#039;,&lt;br /&gt;
        [&#039;padding-right&#039;] = &#039;15px&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__wrapper&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;table-cell&#039;,&lt;br /&gt;
        [&#039;vertical-align&#039;] = &#039;middle&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#b8c8a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__header&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;block&#039;,&lt;br /&gt;
        [&#039;font-weight&#039;] = &#039;bold&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#c09040&#039;,&lt;br /&gt;
        [&#039;text-transform&#039;] = &#039;uppercase&#039;,&lt;br /&gt;
        [&#039;letter-spacing&#039;] = &#039;0.05em&#039;,&lt;br /&gt;
        [&#039;margin-bottom&#039;] = &#039;4px&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__text&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;block&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#b8c8a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__text__comment&#039;] = {&lt;br /&gt;
        [&#039;font-size&#039;] = &#039;small&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#6a7a58&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__content__aside&#039;] = {&lt;br /&gt;
        [&#039;display&#039;] = &#039;table-cell&#039;,&lt;br /&gt;
        [&#039;width&#039;] = &#039;100px&#039;,&lt;br /&gt;
        [&#039;vertical-align&#039;] = &#039;middle&#039;,&lt;br /&gt;
        [&#039;text-align&#039;] = &#039;center&#039;,&lt;br /&gt;
        [&#039;padding-left&#039;] = &#039;15px&#039;,&lt;br /&gt;
        [&#039;border-left&#039;] = &#039;1px solid #2a3a1a&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#b8c8a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;mbox__close&#039;] = {&lt;br /&gt;
        [&#039;position&#039;] = &#039;absolute&#039;,&lt;br /&gt;
        [&#039;right&#039;] = &#039;0&#039;,&lt;br /&gt;
        [&#039;top&#039;] = &#039;0&#039;,&lt;br /&gt;
        [&#039;padding&#039;] = &#039;2px 7px&#039;,&lt;br /&gt;
        [&#039;font-weight&#039;] = &#039;bold&#039;,&lt;br /&gt;
        [&#039;font-size&#039;] = &#039;16px&#039;,&lt;br /&gt;
        [&#039;color&#039;] = &#039;#5a8a3a&#039;,&lt;br /&gt;
        [&#039;cursor&#039;] = &#039;pointer&#039;,&lt;br /&gt;
        [&#039;transition&#039;] = &#039;all .15s ease-in&#039;,&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
return { localStyle = localStyle }&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Mbox&amp;diff=2607</id>
		<title>Module:Mbox</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Mbox&amp;diff=2607"/>
		<updated>2026-06-29T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local getArgs = require(&#039;Module:Arguments&#039;).getArgs&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local args = getArgs(frame)&lt;br /&gt;
&lt;br /&gt;
    local styles = {}&lt;br /&gt;
    if args.bordercolor then&lt;br /&gt;
        styles[&#039;border-left&#039;] = &#039;4px solid &#039; .. args.bordercolor&lt;br /&gt;
    elseif args.type == &#039;notice&#039; then&lt;br /&gt;
        styles[&#039;border-left&#039;] = &#039;4px solid #3a86c8&#039;&lt;br /&gt;
    elseif args.type == &#039;warning&#039; then&lt;br /&gt;
        styles[&#039;border-left&#039;] = &#039;4px solid #c8a83a&#039;&lt;br /&gt;
    elseif args.type == &#039;danger&#039; then&lt;br /&gt;
        styles[&#039;border-left&#039;] = &#039;4px solid #c83a3a&#039;&lt;br /&gt;
    else&lt;br /&gt;
        styles[&#039;border-left&#039;] = &#039;4px solid #5a8a3a&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if args.bgcolor then&lt;br /&gt;
        styles[&#039;background-color&#039;] = args.bgcolor&lt;br /&gt;
    else&lt;br /&gt;
        styles[&#039;background-color&#039;] = &#039;#1a2a10&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local container = mw.html.create(&#039;div&#039;)&lt;br /&gt;
        :addClass(&#039;mbox&#039;)&lt;br /&gt;
        :addClass(args.class or &#039;&#039;)&lt;br /&gt;
        :css(styles)&lt;br /&gt;
        :css({&lt;br /&gt;
            [&#039;padding&#039;] = &#039;10px 14px&#039;,&lt;br /&gt;
            [&#039;margin&#039;] = &#039;8px 0&#039;,&lt;br /&gt;
            [&#039;display&#039;] = &#039;flex&#039;,&lt;br /&gt;
            [&#039;align-items&#039;] = &#039;flex-start&#039;,&lt;br /&gt;
            [&#039;gap&#039;] = &#039;12px&#039;,&lt;br /&gt;
            [&#039;border-radius&#039;] = &#039;2px&#039;,&lt;br /&gt;
        })&lt;br /&gt;
        :cssText(args.style or &#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    local content = container:tag(&#039;div&#039;)&lt;br /&gt;
        :css({ [&#039;flex&#039;] = &#039;1&#039; })&lt;br /&gt;
&lt;br /&gt;
    if args.image then&lt;br /&gt;
        container:tag(&#039;div&#039;)&lt;br /&gt;
            :wikitext(&#039;[[File:&#039; .. args.image .. &#039;|&#039; .. (args.imagewidth or &#039;40px&#039;) .. &#039;]]&#039;)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if args.header then&lt;br /&gt;
        content:tag(&#039;div&#039;)&lt;br /&gt;
            :css({&lt;br /&gt;
                [&#039;font-weight&#039;] = &#039;bold&#039;,&lt;br /&gt;
                [&#039;margin-bottom&#039;] = &#039;4px&#039;,&lt;br /&gt;
                [&#039;color&#039;] = &#039;#c09040&#039;,&lt;br /&gt;
                [&#039;text-transform&#039;] = &#039;uppercase&#039;,&lt;br /&gt;
                [&#039;letter-spacing&#039;] = &#039;0.05em&#039;,&lt;br /&gt;
            })&lt;br /&gt;
            :wikitext(args.header)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if args.text then&lt;br /&gt;
        content:tag(&#039;div&#039;)&lt;br /&gt;
            :wikitext(args.text)&lt;br /&gt;
&lt;br /&gt;
        if args.comment then&lt;br /&gt;
            content:tag(&#039;div&#039;)&lt;br /&gt;
                :css({ [&#039;font-size&#039;] = &#039;0.85em&#039;, [&#039;opacity&#039;] = &#039;0.7&#039;, [&#039;margin-top&#039;] = &#039;4px&#039; })&lt;br /&gt;
                :wikitext(args.comment)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return container&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Bandits_(creatures)&amp;diff=2605</id>
		<title>Bandits (creatures)</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Bandits_(creatures)&amp;diff=2605"/>
		<updated>2026-06-29T00:25:48Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Basic Creature Template&lt;br /&gt;
|title1=Bandit&lt;br /&gt;
|category=Creature&lt;br /&gt;
|type=Humanoid&lt;br /&gt;
|behavior=Aggressive&lt;br /&gt;
|health=Unknown&lt;br /&gt;
|damage=Unknown&lt;br /&gt;
|internal_name=BP_NormalBandit&amp;lt;br /&amp;gt;BP_NormalBanditUniform&lt;br /&gt;
|image1 = Base_Bandit1.png&lt;br /&gt;
|loot_table=Varies}}&lt;br /&gt;
Bandits are one of the [[creatures]] found in the game.&lt;br /&gt;
&lt;br /&gt;
They are hostile human NPCs that appear as groups of survivors roaming the world. They will attack players on sight using melee weapons such as cleavers, nail bats, and other [[A Crucial Item|melee weapons]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[Plague Doctors (creature)|Plague Doctors]], Bandits do not use firearms and instead rely entirely on close-range combat. They may shout in Russian shortly before engaging the player.&lt;br /&gt;
&lt;br /&gt;
When killed, Bandits can drop a wide variety of loot, including clothing, food, ammunition, and tools.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Bandits can be found in towns, forests, and bandit outposts, usually roaming in groups.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Bandits are fully aggressive and will attack players on sight. They attempt to close the distance quickly in order to engage in melee combat. If the target moves too far away, they return to their original location.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bandits have multiple visual variations, including different clothing, outfits, and hats.&lt;br /&gt;
* Like outfits, they have weapon variations and it&#039;s not confirmed yet if each weapon deals unique damage or just visual. (Need to be tested)&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Keep your distance if possible. Bandits are only dangerous at close range.&lt;br /&gt;
* Usually, they guard locations with loot, so despite being able to avoid them, most of times you will need to fight back if you want the loot.&lt;br /&gt;
* Their speaks in Russian can serve as an early warning before combat begins, meaning they spotted you.&lt;br /&gt;
* They typically operate in groups, which increases their threat level despite their relatively low individual durability. While each Bandit is easy to kill, multiple enemies attacking at once can overwhelm the player.&lt;br /&gt;
* Use terrain or obstacles to avoid being surrounded. Sometimes you can easily kill them with melee weapons from a higher elevation, such as furniture or a car.&lt;br /&gt;
* Since their loot pool is varied, farming Bandits can be a reliable way to obtain early-game resources. But at some point in the game, hunting them can become a waste of time and resources because their loot is no longer as useful.&lt;br /&gt;
* If you are fighting multiple bandits with the help of other players, try to divide their attention and avoid attacking the same Bandit, as you may accidentally hit your ally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Raw_Cockroach&amp;diff=2604</id>
		<title>Raw Cockroach</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Raw_Cockroach&amp;diff=2604"/>
		<updated>2026-06-29T00:24:22Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|image=Raw_cockroach.png|description=&amp;quot;A dead Raw Cockroach. It is advised to cook it before eating.&amp;quot;|weight=0.03|size=1x1|health=-2|stamina=-5|hunger=1|thirst=-1|vendor=[[Barman]]|buy=5}}&lt;br /&gt;
[[{{PAGENAME}}]] is an item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
The item can be consumed to restore 1 hunger while reducing health by 2, thirst by 1 and stamina by 5.&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Looting ===&lt;br /&gt;
The item can be found on excursions.&lt;br /&gt;
=== Trading ===&lt;br /&gt;
The item can be purchased from the [[Barman]] for 5r.&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Consumables]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Bandage&amp;diff=2601</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Bandage&amp;diff=2601"/>
		<updated>2026-06-29T00:18:10Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|description=&amp;quot;A Bandage that will restore some health.&amp;quot;|weight=0.03|size=1x1|health=15|vendor=[[Medic]]|buy=20}}&lt;br /&gt;
[[{{PAGENAME}}]] is an item in &#039;&#039;&#039;[[Misery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
The item can be consumed to restore 15 health.&lt;br /&gt;
{{Craft Usage|mode=input}}&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Looting ===&lt;br /&gt;
The item can be found on excursions.&lt;br /&gt;
=== Trading ===&lt;br /&gt;
The item can be purchased from the [[Medic]] for 20r.&lt;br /&gt;
{{Craft Usage|mode=output}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Consumables]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Farming&amp;diff=2600</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Farming&amp;diff=2600"/>
		<updated>2026-06-29T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;Toster234: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Farming is a way to generate a stable supply of rubles. &lt;br /&gt;
&lt;br /&gt;
To begin, you will require a small or large crop (the in-game term for planting beds) and some [[seeds]]. Wheat is unique in that the resulting output is more seeds, making wheat a passively growing crop. The other vegetable seeds can be obtained from the output item in a Chemical Table, or during an Expedition.&lt;br /&gt;
&lt;br /&gt;
To grow the seeds, the small or large crop needs fertilizer, which comes in two forms: poop and ash. The prior is produced by the player about every 10 minutes, or when they die&amp;lt;ref&amp;gt;To be confirmed&amp;lt;/ref&amp;gt;. The latter can be produced by burning nearly anything in the incinerator, with garbage piles producing 10, and everything else only one.&lt;br /&gt;
&lt;br /&gt;
Two poop are required to fully grow a plant&amp;lt;ref&amp;gt;Tested with wheat in hardcore&amp;lt;/ref&amp;gt;, and an unknown amount of ash is required&lt;br /&gt;
&lt;br /&gt;
Carrots and tomatoes both produce 3 crops, while cucumbers only produce 2, and wheat produces 4 each.&lt;br /&gt;
&lt;br /&gt;
Output vegetables can be sold to the barman in SIRZEZ for varying values. [[Barman|Wheat seeds sell for 1 ruble, tomatoes for 4, and carrots and cucumbers sell for 5. 4 wheat can additionally be processed into flour in the Chemical Table, which can further be processed into bread, which sells for 20 rubles.]]&lt;br /&gt;
&lt;br /&gt;
=== Profit per seed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Seed&lt;br /&gt;
!Sell Price&lt;br /&gt;
!Processed Price&lt;br /&gt;
!Max profit per growing cycle&lt;br /&gt;
(Renewable)&lt;br /&gt;
!Stats gained&lt;br /&gt;
!Processed stats gained&lt;br /&gt;
|-&lt;br /&gt;
|Wheat&lt;br /&gt;
|1&lt;br /&gt;
|5 per&lt;br /&gt;
|15&lt;br /&gt;
| +1 hunger&lt;br /&gt;
| +1 health&lt;br /&gt;
-5 insanity&lt;br /&gt;
+30 hunger&lt;br /&gt;
|-&lt;br /&gt;
|Carrots&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;TBC&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;TBC&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tomatoes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;TBC&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2599</id>
		<title>Module:Craft Usage</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2599"/>
		<updated>2026-06-28T23:56:11Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local recipeParams = {&lt;br /&gt;
  station = &#039;station&#039;,&lt;br /&gt;
  time = &#039;time&#039;,&lt;br /&gt;
  output = &#039;output&#039;,&lt;br /&gt;
  yield = &#039;yield&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local labels = {&lt;br /&gt;
	craftTitle = &#039;Crafting&#039;,&lt;br /&gt;
	craftInputText = &#039;The item can be used in the following craft recipes&#039;,&lt;br /&gt;
	craftOutputText = &#039;The item can be created in the following craft recipes&#039;,&lt;br /&gt;
	incineratorTitle = &#039;Incinerator&#039;,&lt;br /&gt;
	incineratorInputText = &#039;The item can be used in the following incinerator recipes&#039;,&lt;br /&gt;
	incineratorOutputText = &#039;The item can be created in the following incinerator recipes&#039;,&lt;br /&gt;
	cookingTitle = &#039;Cooking&#039;,&lt;br /&gt;
	cookingInputText = &#039;The item can be used in the following cooking recipes&#039;,&lt;br /&gt;
	cookingOutputText = &#039;The item can be created in the following cooking recipes&#039;,&lt;br /&gt;
	farmingTitle = &#039;Farming&#039;,&lt;br /&gt;
	farmingInputText = &#039;The item can be used to farm the following items&#039;,&lt;br /&gt;
	farmingOutputText = &#039;The item can be grown from the following items&#039;,&lt;br /&gt;
	waterTitle = &#039;Water Source&#039;,&lt;br /&gt;
	waterInputText = &#039;The item can be used at a water source to gain the following items&#039;,&lt;br /&gt;
	waterOutputText = &#039;The item can be gained at a water source by using the following items&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function split(str, delimiter)&lt;br /&gt;
    local returnTable = {}&lt;br /&gt;
    for k, v in string.gmatch(str, &amp;quot;([^&amp;quot; .. delimiter .. &amp;quot;]+)&amp;quot;) do&lt;br /&gt;
        returnTable[#returnTable+1] = k&lt;br /&gt;
    end&lt;br /&gt;
    return returnTable&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local args = require(&#039;Module:Arguments&#039;).getArgs(frame, {&lt;br /&gt;
		parentFirst = true,&lt;br /&gt;
		wrapper = { &#039;Template:Craft_Usage&#039; }&lt;br /&gt;
	})&lt;br /&gt;
&lt;br /&gt;
	if not args.item then&lt;br /&gt;
		args.item = mw.title.getCurrentTitle().text&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local title = mw.title.new(&#039;Recipes&#039;)&lt;br /&gt;
	local content = title:getContent()&lt;br /&gt;
&lt;br /&gt;
	if not content then&lt;br /&gt;
		return &#039;&amp;lt;div class=&amp;quot;error&amp;quot;&amp;gt;Strona Recipes nie istnieje.&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local recipeStringResult = &#039;&#039;&lt;br /&gt;
	for recipe in content:gmatch(&#039;{{Recipe|[^}]*}}&#039;) do&lt;br /&gt;
		recipeStringResult = recipeStringResult..recipe&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local recipes = {&lt;br /&gt;
		craftRecipes = {},&lt;br /&gt;
		incineratorRecipes = {},&lt;br /&gt;
		cookingRecipes = {},&lt;br /&gt;
		farmingRecipes = {},&lt;br /&gt;
		waterRecipes = {}&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	for recipeKey, recipe in pairs(split(recipeStringResult, &#039;}}{{&#039;)) do&lt;br /&gt;
		local typeKey = &#039;craftRecipes&#039;&lt;br /&gt;
		local recipeTable = {}&lt;br /&gt;
		local inputText = &#039;&#039;&lt;br /&gt;
		local inputs = {}&lt;br /&gt;
		local outputs = {}&lt;br /&gt;
		for propertyStringKey, propertyString in pairs(split(recipe, &#039;|&#039;)) do&lt;br /&gt;
			if not (propertyString == &#039;Recipe&#039;) then&lt;br /&gt;
				local propertySplitTable = split(propertyString, &#039;=&#039;)&lt;br /&gt;
&lt;br /&gt;
				if not recipeParams[propertySplitTable[1]] then&lt;br /&gt;
					inputText = inputText..&#039;[[&#039;..propertySplitTable[1]..&#039;]]&#039;..&#039; x &#039;..propertySplitTable[2]..&#039;&amp;lt;br /&amp;gt;&#039;&lt;br /&gt;
					inputs[propertySplitTable[1]] = true&lt;br /&gt;
				else&lt;br /&gt;
					recipeTable[propertySplitTable[1]] = propertySplitTable[2]&lt;br /&gt;
&lt;br /&gt;
					if propertySplitTable[1] == &#039;output&#039; then&lt;br /&gt;
						outputs[propertySplitTable[2]] = true&lt;br /&gt;
					elseif propertySplitTable[1] == &#039;station&#039; then&lt;br /&gt;
						inputs[propertySplitTable[2]] = true&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		recipeTable[&#039;inputText&#039;] = inputText&lt;br /&gt;
&lt;br /&gt;
		if recipeTable.station == &#039;Incinerator&#039; then&lt;br /&gt;
			typeKey = &#039;incineratorRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Cooking&#039; then&lt;br /&gt;
			typeKey = &#039;cookingRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Farming&#039; then&lt;br /&gt;
			typeKey = &#039;farmingRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Water Source&#039; then&lt;br /&gt;
			typeKey = &#039;waterRecipes&#039;&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		if (args.mode == &#039;input&#039; and inputs[args.item]) or (args.mode == &#039;output&#039; and outputs[args.item]) then&lt;br /&gt;
			table.insert(recipes[typeKey], recipeTable)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local wrapper = mw.html.create(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
	local function buildTable(wrapper, titleText, labelText, recipeList, showStation, showTime)&lt;br /&gt;
		if not recipeList[1] then return end&lt;br /&gt;
&lt;br /&gt;
		local section = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
		section:tag(&#039;h3&#039;):tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(titleText)&lt;br /&gt;
		section:tag(&#039;p&#039;):wikitext(labelText)&lt;br /&gt;
&lt;br /&gt;
		-- używamy wikitable zamiast fandom-table&lt;br /&gt;
		local _table = section:tag(&#039;table&#039;):addClass(&#039;wikitable sortable&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		if showStation then tr:tag(&#039;th&#039;):wikitext(&#039;Station&#039;) end&lt;br /&gt;
		if showTime then tr:tag(&#039;th&#039;):wikitext(&#039;Time&#039;) end&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
&lt;br /&gt;
		for _, recipe in pairs(recipeList) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local row = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				row:tag(&#039;td&#039;):wikitext(recipe.inputText or &#039;-&#039;)&lt;br /&gt;
				if showStation then row:tag(&#039;td&#039;):wikitext(recipe.station and &#039;[[&#039;..recipe.station..&#039;]]&#039; or &#039;-&#039;) end&lt;br /&gt;
				if showTime then row:tag(&#039;td&#039;):wikitext(recipe.time or &#039;-&#039;) end&lt;br /&gt;
				row:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&#039; x &#039;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local mode = args.mode or &#039;output&#039;&lt;br /&gt;
&lt;br /&gt;
	buildTable(wrapper, labels.craftTitle,&lt;br /&gt;
		mode == &#039;input&#039; and labels.craftInputText or labels.craftOutputText,&lt;br /&gt;
		recipes.craftRecipes, true, true)&lt;br /&gt;
&lt;br /&gt;
	buildTable(wrapper, labels.incineratorTitle,&lt;br /&gt;
		mode == &#039;input&#039; and labels.incineratorInputText or labels.incineratorOutputText,&lt;br /&gt;
		recipes.incineratorRecipes, false, false)&lt;br /&gt;
&lt;br /&gt;
	buildTable(wrapper, labels.cookingTitle,&lt;br /&gt;
		mode == &#039;input&#039; and labels.cookingInputText or labels.cookingOutputText,&lt;br /&gt;
		recipes.cookingRecipes, false, false)&lt;br /&gt;
&lt;br /&gt;
	buildTable(wrapper, labels.farmingTitle,&lt;br /&gt;
		mode == &#039;input&#039; and labels.farmingInputText or labels.farmingOutputText,&lt;br /&gt;
		recipes.farmingRecipes, false, false)&lt;br /&gt;
&lt;br /&gt;
	buildTable(wrapper, labels.waterTitle,&lt;br /&gt;
		mode == &#039;input&#039; and labels.waterInputText or labels.waterOutputText,&lt;br /&gt;
		recipes.waterRecipes, false, false)&lt;br /&gt;
&lt;br /&gt;
	return wrapper&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Recipe&amp;diff=2573</id>
		<title>Module:Recipe</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Recipe&amp;diff=2573"/>
		<updated>2026-06-28T23:36:05Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;local p = {}  local param = {   station = &amp;#039;station&amp;#039;,   sort = &amp;#039;sort&amp;#039;,   sortDelim = &amp;#039;;&amp;#039;,   sortDelim2 = &amp;#039;¤&amp;#039;,   time = &amp;#039;time&amp;#039;,   output = &amp;#039;output&amp;#039;,   yield = &amp;#039;yield&amp;#039;,   page = &amp;#039;page&amp;#039; }  local function addRecipe(name, amt)   if not name or not amt then return &amp;quot;&amp;quot; end   return &amp;#039;&amp;#039; .. name .. &amp;#039; x &amp;#039; .. amt end  function p.main(frame)   local args = require(&amp;#039;Module:Arguments&amp;#039;).getArgs(frame)    local t = mw.html.create(&amp;#039;table&amp;#039;)     :addClass(&amp;#039;fandom-table article-table sort...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local param = {&lt;br /&gt;
  station = &#039;station&#039;,&lt;br /&gt;
  sort = &#039;sort&#039;,&lt;br /&gt;
  sortDelim = &#039;;&#039;,&lt;br /&gt;
  sortDelim2 = &#039;¤&#039;,&lt;br /&gt;
  time = &#039;time&#039;,&lt;br /&gt;
  output = &#039;output&#039;,&lt;br /&gt;
  yield = &#039;yield&#039;,&lt;br /&gt;
  page = &#039;page&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function addRecipe(name, amt)&lt;br /&gt;
  if not name or not amt then return &amp;quot;&amp;quot; end&lt;br /&gt;
  return &#039;[[&#039; .. name .. &#039;]] x &#039; .. amt&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
  local args = require(&#039;Module:Arguments&#039;).getArgs(frame)&lt;br /&gt;
&lt;br /&gt;
  local t = mw.html.create(&#039;table&#039;)&lt;br /&gt;
    :addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
&lt;br /&gt;
  local inputText = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  for k, v in pairs(args) do&lt;br /&gt;
    local isReserved = false&lt;br /&gt;
&lt;br /&gt;
    for _, key in pairs(param) do&lt;br /&gt;
      if k == key then&lt;br /&gt;
        isReserved = true&lt;br /&gt;
        break&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if not isReserved then&lt;br /&gt;
      inputText = inputText .. addRecipe(k, v) .. &amp;quot;&amp;lt;br/&amp;gt;&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  t:tag(&#039;tr&#039;)&lt;br /&gt;
    :tag(&#039;td&#039;):wikitext(inputText ~= &amp;quot;&amp;quot; and inputText or &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  t:tag(&#039;tr&#039;):tag(&#039;td&#039;):wikitext(args.station and (&#039;[[&#039; .. args.station .. &#039;]]&#039;) or &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  t:tag(&#039;tr&#039;):tag(&#039;td&#039;):wikitext(args.time or &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  t:tag(&#039;tr&#039;):tag(&#039;td&#039;):wikitext(args.output and (&#039;[[&#039; .. args.output .. &#039;]] x &#039; .. (args.yield or 1)) or &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  return t&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2572</id>
		<title>Module:Craft Usage</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2572"/>
		<updated>2026-06-28T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local recipeParams = {&lt;br /&gt;
  station = true,&lt;br /&gt;
  time = true,&lt;br /&gt;
  output = true,&lt;br /&gt;
  yield = true,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local labels = {&lt;br /&gt;
  craftTitle = &#039;Crafting&#039;,&lt;br /&gt;
  craftInputText = &#039;The item can be used in the following craft recipes&#039;,&lt;br /&gt;
  craftOutputText = &#039;The item can be created in the following craft recipes&#039;,&lt;br /&gt;
  incineratorTitle = &#039;Incinerator&#039;,&lt;br /&gt;
  cookingTitle = &#039;Cooking&#039;,&lt;br /&gt;
  farmingTitle = &#039;Farming&#039;,&lt;br /&gt;
  waterTitle = &#039;Water Source&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function split(str, delimiter)&lt;br /&gt;
    local result = {}&lt;br /&gt;
    if not str then return result end&lt;br /&gt;
&lt;br /&gt;
    for part in string.gmatch(str, &amp;quot;([^&amp;quot; .. delimiter .. &amp;quot;]+)&amp;quot;) do&lt;br /&gt;
        table.insert(result, part)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local args = require(&#039;Module:Arguments&#039;).getArgs(frame)&lt;br /&gt;
&lt;br /&gt;
    local item = args.item or mw.title.getCurrentTitle().text&lt;br /&gt;
    local mode = args.mode or &#039;input&#039;&lt;br /&gt;
&lt;br /&gt;
    local title = mw.title.new(&#039;Recipes&#039;)&lt;br /&gt;
    local content = title and title:getContent() or &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    local wrapper = mw.html.create(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
    local function processRecipes(typeName, sectionTitle)&lt;br /&gt;
        local block = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
        block:tag(&#039;h3&#039;):wikitext(sectionTitle)&lt;br /&gt;
&lt;br /&gt;
        local tableHtml = block:tag(&#039;table&#039;)&lt;br /&gt;
&lt;br /&gt;
        tableHtml:tag(&#039;tr&#039;)&lt;br /&gt;
            :tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;):done()&lt;br /&gt;
            :tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
&lt;br /&gt;
        for recipe in content:gmatch(&#039;{{Recipe|[^}]*}}&#039;) do&lt;br /&gt;
            if recipe:find(item) then&lt;br /&gt;
                local ingredients = recipe:match(&#039;input=(.-)|&#039;) or &#039; - &#039;&lt;br /&gt;
                local output = recipe:match(&#039;output=(.-)|&#039;) or &#039; - &#039;&lt;br /&gt;
&lt;br /&gt;
                local tr = tableHtml:tag(&#039;tr&#039;)&lt;br /&gt;
                tr:tag(&#039;td&#039;):wikitext(ingredients)&lt;br /&gt;
                tr:tag(&#039;td&#039;):wikitext(output)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    processRecipes(&#039;craft&#039;, labels.craftTitle)&lt;br /&gt;
&lt;br /&gt;
    return wrapper&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Arguments&amp;diff=2571</id>
		<title>Module:Arguments</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Arguments&amp;diff=2571"/>
		<updated>2026-06-28T23:28:13Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.getArgs(frame, options)&lt;br /&gt;
    local args = frame.args or {}&lt;br /&gt;
&lt;br /&gt;
    if frame.getParent then&lt;br /&gt;
        local parentArgs = frame:getParent().args&lt;br /&gt;
        for k, v in pairs(parentArgs) do&lt;br /&gt;
            args[k] = v&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Arguments&amp;diff=2570</id>
		<title>Module:Arguments</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Arguments&amp;diff=2570"/>
		<updated>2026-06-28T23:20:52Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;return require(&amp;#039;Dev:Arguments&amp;#039;)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return require(&#039;Dev:Arguments&#039;)&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2569</id>
		<title>Module:Craft Usage</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Module:Craft_Usage&amp;diff=2569"/>
		<updated>2026-06-28T23:15:41Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;local p = {} local recipeParams = {   station = &amp;#039;station&amp;#039;,   time = &amp;#039;time&amp;#039;,   output = &amp;#039;output&amp;#039;,   yield = &amp;#039;yield&amp;#039;, }  local labels = { 	craftTitle = &amp;#039;Crafting&amp;#039;, 	craftInputText = &amp;#039;The item can be used in the following craft recipes&amp;#039;, 	craftOutputText = &amp;#039;The item can be created in the following craft recipes&amp;#039;, 	incineratorTitle = &amp;#039;Incinerator&amp;#039;, 	incineratorInputText = &amp;#039;The item can be used in the following incinerator recipes&amp;#039;, 	incineratorOutputText = &amp;#039;The item can be c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local recipeParams = {&lt;br /&gt;
  station = &#039;station&#039;,&lt;br /&gt;
  time = &#039;time&#039;,&lt;br /&gt;
  output = &#039;output&#039;,&lt;br /&gt;
  yield = &#039;yield&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local labels = {&lt;br /&gt;
	craftTitle = &#039;Crafting&#039;,&lt;br /&gt;
	craftInputText = &#039;The item can be used in the following craft recipes&#039;,&lt;br /&gt;
	craftOutputText = &#039;The item can be created in the following craft recipes&#039;,&lt;br /&gt;
	incineratorTitle = &#039;Incinerator&#039;,&lt;br /&gt;
	incineratorInputText = &#039;The item can be used in the following incinerator recipes&#039;,&lt;br /&gt;
	incineratorOutputText = &#039;The item can be created in the following incinerator recipes&#039;,&lt;br /&gt;
	cookingTitle = &#039;Cooking&#039;,&lt;br /&gt;
	cookingInputText = &#039;The item can be used in the following cooking recipes&#039;,&lt;br /&gt;
	cookingOutputText = &#039;The item can be created in the following cooking recipes&#039;,&lt;br /&gt;
	farmingTitle = &#039;Farming&#039;,&lt;br /&gt;
	farmingInputText = &#039;The item can be used to farm the following items&#039;,&lt;br /&gt;
	farmingOutputText = &#039;The item can be grown from the following items&#039;,&lt;br /&gt;
	waterTitle = &#039;Water Source&#039;,&lt;br /&gt;
	waterInputText = &#039;The item can be used at a water source to gain the following items&#039;,&lt;br /&gt;
	waterOutputText = &#039;The item can be gained at a water source by using the following items the following items&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function split(str, delimiter)&lt;br /&gt;
    local returnTable = {}&lt;br /&gt;
    for k, v in string.gmatch(str, &amp;quot;([^&amp;quot; .. delimiter .. &amp;quot;]+)&amp;quot;) &lt;br /&gt;
    do&lt;br /&gt;
        returnTable[#returnTable+1] = k&lt;br /&gt;
    end&lt;br /&gt;
    return returnTable&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local args = require(&#039;Module:Arguments&#039;).getArgs(frame, {&lt;br /&gt;
		parentFirst = true,&lt;br /&gt;
		wrapper = { &#039;Template:Craft_Usage&#039; }&lt;br /&gt;
	})&lt;br /&gt;
&lt;br /&gt;
	if not args.item then&lt;br /&gt;
		args.item = mw.title.getCurrentTitle().text	&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local title = mw.title.new(&#039;Recipes&#039;)	&lt;br /&gt;
	local content = title:getContent()&lt;br /&gt;
&lt;br /&gt;
	local recipeStringResult = &#039;&#039;&lt;br /&gt;
	for recipe in content:gmatch(&#039;{{Recipe|[^}]*}}&#039;) do&lt;br /&gt;
		recipeStringResult = recipeStringResult..recipe&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local recipes = {&lt;br /&gt;
		craftRecipes = {},&lt;br /&gt;
		incineratorRecipes = {},&lt;br /&gt;
		cookingRecipes = {},&lt;br /&gt;
		farmingRecipes = {},&lt;br /&gt;
		waterRecipes = {}&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	for recipeKey, recipe in pairs(split(recipeStringResult, &#039;}}{{&#039;)) do&lt;br /&gt;
		local typeKey = &#039;craftRecipes&#039;&lt;br /&gt;
		local recipeTable = {}&lt;br /&gt;
		local inputText = &#039;&#039;&lt;br /&gt;
		local inputs = {}&lt;br /&gt;
		local outputs = {}&lt;br /&gt;
		for propertyStringKey, propertyString in pairs(split(recipe, &#039;|&#039;)) do&lt;br /&gt;
			if not (propertyString  == &#039;Recipe&#039;) then&lt;br /&gt;
				local propertySplitTable = split(propertyString, &#039;=&#039;)&lt;br /&gt;
&lt;br /&gt;
				if not recipeParams[propertySplitTable[1]] then&lt;br /&gt;
					inputText = inputText..&#039;[[&#039;..propertySplitTable[1]..&#039;]]&#039;..&#039; x &#039;..propertySplitTable[2]..&#039;&amp;lt;/br&amp;gt;&#039;&lt;br /&gt;
					inputs[propertySplitTable[1]] = true&lt;br /&gt;
				else&lt;br /&gt;
					recipeTable[propertySplitTable[1]] = propertySplitTable[2]&lt;br /&gt;
					&lt;br /&gt;
					if propertySplitTable[1] == &#039;output&#039; then&lt;br /&gt;
						outputs[propertySplitTable[2]] = true&lt;br /&gt;
					elseif propertySplitTable[1] == &#039;station&#039; then&lt;br /&gt;
						inputs[propertySplitTable[2]] = true&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		recipeTable[&#039;inputText&#039;] = inputText&lt;br /&gt;
		&lt;br /&gt;
		if recipeTable.station == &#039;Incinerator&#039; then&lt;br /&gt;
			typeKey = &#039;incineratorRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Cooking&#039; then&lt;br /&gt;
			typeKey = &#039;cookingRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Farming&#039; then&lt;br /&gt;
			typeKey = &#039;farmingRecipes&#039;&lt;br /&gt;
		elseif recipeTable.station == &#039;Water Source&#039; then&lt;br /&gt;
			typeKey = &#039;waterRecipes&#039;&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		if (args.mode == &#039;input&#039; and inputs[args.item]) or (args.mode == &#039;output&#039; and outputs[args.item]) then&lt;br /&gt;
			table.insert(recipes[typeKey], recipeTable)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local wrapper = mw.html.create(&#039;div&#039;)&lt;br /&gt;
	&lt;br /&gt;
	if recipes.craftRecipes[1] then&lt;br /&gt;
		local craftWrapper = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
		local craftTitleWrapper = craftWrapper:tag(&#039;h3&#039;)&lt;br /&gt;
		local craftTitle = craftTitleWrapper:tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(labels.craftTitle)&lt;br /&gt;
		&lt;br /&gt;
		local craftTextLabel = &#039;&#039;&lt;br /&gt;
		if args.mode == &#039;input&#039; then&lt;br /&gt;
			craftTextLabel = labels.craftInputText&lt;br /&gt;
		elseif args.mode == &#039;output&#039; then&lt;br /&gt;
			craftTextLabel = labels.craftOutputText&lt;br /&gt;
		end&lt;br /&gt;
	&lt;br /&gt;
		local craftText = craftWrapper:tag(&#039;p&#039;):wikitext(craftTextLabel)&lt;br /&gt;
		&lt;br /&gt;
		local _table = craftWrapper:tag(&#039;table&#039;):addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Station&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Time&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
	&lt;br /&gt;
		for recipeKey, recipe in pairs(recipes.craftRecipes) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.inputText or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.station and &#039;[[&#039;..recipe.station..&#039;]]&#039; or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.time or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&amp;quot; x &amp;quot;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if recipes.incineratorRecipes[1] then&lt;br /&gt;
		local incineratorWrapper = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
		local incineratorTitleWrapper = incineratorWrapper:tag(&#039;h3&#039;)&lt;br /&gt;
		local incineratorTitle = incineratorTitleWrapper:tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(labels.incineratorTitle)&lt;br /&gt;
		&lt;br /&gt;
		local incineratorTextLabel = &#039;&#039;&lt;br /&gt;
		if args.mode == &#039;input&#039; then&lt;br /&gt;
			incineratorTextLabel = labels.incineratorInputText&lt;br /&gt;
		elseif args.mode == &#039;output&#039; then&lt;br /&gt;
			incineratorTextLabel = labels.incineratorOutputText&lt;br /&gt;
		end&lt;br /&gt;
	&lt;br /&gt;
		local incineratorText = incineratorWrapper:tag(&#039;p&#039;):wikitext(incineratorTextLabel)&lt;br /&gt;
		&lt;br /&gt;
		local _table = incineratorWrapper:tag(&#039;table&#039;):addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
	&lt;br /&gt;
		for recipeKey, recipe in pairs(recipes.incineratorRecipes) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.inputText or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&amp;quot; x &amp;quot;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if recipes.cookingRecipes[1] then&lt;br /&gt;
		local cookingWrapper = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
		local cookingTitleWrapper = cookingWrapper:tag(&#039;h3&#039;)&lt;br /&gt;
		local cookingTitle = cookingTitleWrapper:tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(labels.cookingTitle)&lt;br /&gt;
		&lt;br /&gt;
		local cookingTextLabel = &#039;&#039;&lt;br /&gt;
		if args.mode == &#039;input&#039; then&lt;br /&gt;
			cookingTextLabel = labels.cookingInputText&lt;br /&gt;
		elseif args.mode == &#039;output&#039; then&lt;br /&gt;
			cookingTextLabel = labels.cookingOutputText&lt;br /&gt;
		end&lt;br /&gt;
	&lt;br /&gt;
		local cookingText = cookingWrapper:tag(&#039;p&#039;):wikitext(cookingTextLabel)&lt;br /&gt;
		&lt;br /&gt;
		local _table = cookingWrapper:tag(&#039;table&#039;):addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
	&lt;br /&gt;
		for recipeKey, recipe in pairs(recipes.cookingRecipes) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.inputText or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&amp;quot; x &amp;quot;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if recipes.farmingRecipes[1] then&lt;br /&gt;
		local farmingWrapper = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
		local farmingTitleWrapper = farmingWrapper:tag(&#039;h3&#039;)&lt;br /&gt;
		local farmingTitle = farmingTitleWrapper:tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(labels.farmingTitle)&lt;br /&gt;
		&lt;br /&gt;
		local farmingTextLabel = &#039;&#039;&lt;br /&gt;
		if args.mode == &#039;input&#039; then&lt;br /&gt;
			farmingTextLabel = labels.farmingInputText&lt;br /&gt;
		elseif args.mode == &#039;output&#039; then&lt;br /&gt;
			farmingTextLabel = labels.farmingOutputText&lt;br /&gt;
		end&lt;br /&gt;
	&lt;br /&gt;
		local farmingText = farmingWrapper:tag(&#039;p&#039;):wikitext(farmingTextLabel)&lt;br /&gt;
		&lt;br /&gt;
		local _table = farmingWrapper:tag(&#039;table&#039;):addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
	&lt;br /&gt;
		for recipeKey, recipe in pairs(recipes.farmingRecipes) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.inputText or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&amp;quot; x &amp;quot;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if recipes.waterRecipes[1] then&lt;br /&gt;
		local waterWrapper = wrapper:tag(&#039;div&#039;)&lt;br /&gt;
&lt;br /&gt;
		local waterTitleWrapper = waterWrapper:tag(&#039;h3&#039;)&lt;br /&gt;
		local waterTitle = waterTitleWrapper:tag(&#039;span&#039;):addClass(&#039;mw-headline&#039;):wikitext(labels.waterTitle)&lt;br /&gt;
		&lt;br /&gt;
		local waterTextLabel = &#039;&#039;&lt;br /&gt;
		if args.mode == &#039;input&#039; then&lt;br /&gt;
			waterTextLabel = labels.waterInputText&lt;br /&gt;
		elseif args.mode == &#039;output&#039; then&lt;br /&gt;
			waterTextLabel = labels.waterOutputText&lt;br /&gt;
		end&lt;br /&gt;
	&lt;br /&gt;
		local waterText = waterWrapper:tag(&#039;p&#039;):wikitext(waterTextLabel)&lt;br /&gt;
		&lt;br /&gt;
		local _table = waterWrapper:tag(&#039;table&#039;):addClass(&#039;fandom-table article-table sortable alternating-colors-table&#039;)&lt;br /&gt;
		local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Ingredients&#039;)&lt;br /&gt;
		tr:tag(&#039;th&#039;):wikitext(&#039;Output&#039;)&lt;br /&gt;
	&lt;br /&gt;
		for recipeKey, recipe in pairs(recipes.waterRecipes) do&lt;br /&gt;
			if recipe.output then&lt;br /&gt;
				local tr = _table:tag(&#039;tr&#039;)&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(recipe.inputText or &amp;quot; - &amp;quot;)&lt;br /&gt;
		&lt;br /&gt;
				tr:tag(&#039;td&#039;):wikitext(&#039;[[&#039;..recipe.output..&#039;]]&#039;..&amp;quot; x &amp;quot;..(recipe.yield or 1))&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	return wrapper&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Chips&amp;diff=2568</id>
		<title>Chips</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Chips&amp;diff=2568"/>
		<updated>2026-06-28T21:17:41Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|image=chips.png|description=&amp;quot;Crispy chips with the taste of lightly salted cucumbers.&amp;quot;|weight=0.25|size=1x2|hunger=-17|radiation=+2}}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Chips&amp;diff=2567</id>
		<title>Chips</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Chips&amp;diff=2567"/>
		<updated>2026-06-28T21:15:10Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox|image=chips.png|description=&amp;quot;Crispy chips with the taste of lightly salted cucumbers.&amp;quot;|weight=0.25|size=1x2|hunger=-17|radiation=+2|vendor=[[Barman]]|sell=5}}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Consumables&amp;diff=2566</id>
		<title>Consumables</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Consumables&amp;diff=2566"/>
		<updated>2026-06-28T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
&#039;&#039;&#039;Consumables&#039;&#039;&#039; is a category of items in [[MISERY Wiki|MISERY]]. Consumables are one-time items that serve several purposes. That includes, but is &#039;&#039;&#039;not limited&#039;&#039;&#039; to:&lt;br /&gt;
* &amp;lt;small&amp;gt;Food items&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;Drinks&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;Ammunition&amp;lt;/small&amp;gt; &lt;br /&gt;
* &amp;lt;small&amp;gt;Medicine &amp;amp; cigarettes&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Food &amp;amp; Drink ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food and Drinks&#039;&#039;&#039; include any consumable that is able to; in any way, affect the &amp;lt;u&amp;gt;hunger&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;thirst&amp;lt;/u&amp;gt; bar. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible fandom-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Visual &lt;br /&gt;
!Name &lt;br /&gt;
!Hunger &lt;br /&gt;
!Thirst&lt;br /&gt;
!Insanity&lt;br /&gt;
!Health&lt;br /&gt;
!Stamina&lt;br /&gt;
!Radiation&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choco.png|thumb]]&lt;br /&gt;
![[Alenka Chocolate]]&lt;br /&gt;
!+15&lt;br /&gt;
!-2&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!+20&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|thumb]]&lt;br /&gt;
!Beer&lt;br /&gt;
!0&lt;br /&gt;
!+20&lt;br /&gt;
!-13&lt;br /&gt;
!-1&lt;br /&gt;
!0&lt;br /&gt;
!-30&lt;br /&gt;
!0.7 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodbag Empty.png|thumb]]&lt;br /&gt;
!Bloodpack (Empty)&lt;br /&gt;
!-10&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!-70&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodbag Full.png|thumb]]&lt;br /&gt;
!Bloodpack (Full)&lt;br /&gt;
!-10&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!+50&lt;br /&gt;
!0&lt;br /&gt;
!-50&lt;br /&gt;
!0.5 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water bottle MISERY.png|thumb]]&lt;br /&gt;
![[Bottle of Water]]&lt;br /&gt;
!0&lt;br /&gt;
! +35&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irradiated Water.png|thumb]]&lt;br /&gt;
!Bottle of Water (Irradiated)&lt;br /&gt;
!0&lt;br /&gt;
! +35&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +55&lt;br /&gt;
!0.2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bread MISERY.png|thumb]]&lt;br /&gt;
![[Bread]]&lt;br /&gt;
! +30&lt;br /&gt;
! -5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.3 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Can of Sprats.png|thumb]]&lt;br /&gt;
![[Can of Sprats]]&lt;br /&gt;
! +15&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Can of Stew MISERY.png|thumb]]&lt;br /&gt;
![[Can of Stew]]&lt;br /&gt;
! +25&lt;br /&gt;
! +3&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.3 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:CARROT.png|thumb]]&lt;br /&gt;
![[Carrot]]&lt;br /&gt;
! +10&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png|thumb]]&lt;br /&gt;
![[Chips]]&lt;br /&gt;
! +17&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.25 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettes MISERY.png|thumb]]&lt;br /&gt;
![[Cigarettes]]&lt;br /&gt;
! +3&lt;br /&gt;
!0&lt;br /&gt;
! -25&lt;br /&gt;
! -1&lt;br /&gt;
!0&lt;br /&gt;
! -16&lt;br /&gt;
!0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caviar.png|thumb]]&lt;br /&gt;
![[Caviar]]&lt;br /&gt;
! +1&lt;br /&gt;
!0&lt;br /&gt;
!-90&lt;br /&gt;
!0&lt;br /&gt;
!+10&lt;br /&gt;
!0&lt;br /&gt;
!0.13 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooked Cockroach MISERY.png|thumb]]&lt;br /&gt;
![[Cooked Cockroach|Cockroach (Cooked)]]&lt;br /&gt;
! +25&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +3&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.03 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raw cockroach.png|thumb]]&lt;br /&gt;
!Cockroach (Uncooked)&lt;br /&gt;
! +1&lt;br /&gt;
! -1&lt;br /&gt;
!0&lt;br /&gt;
! -2&lt;br /&gt;
! -5&lt;br /&gt;
!0&lt;br /&gt;
!0.03 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk.png|thumb|185x185px]]&lt;br /&gt;
![[Condensed Milk]]&lt;br /&gt;
! +12&lt;br /&gt;
! +12&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream cola.png|thumb|168x168px]]&lt;br /&gt;
![[Cream Cola]]&lt;br /&gt;
! -5&lt;br /&gt;
! +15&lt;br /&gt;
! -2&lt;br /&gt;
!0&lt;br /&gt;
! +10&lt;br /&gt;
!0&lt;br /&gt;
!0.33 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cucumber.png|thumb]]&lt;br /&gt;
![[Cucumber]]&lt;br /&gt;
! +10&lt;br /&gt;
! +3&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot Seeds.png|thumb]]&lt;br /&gt;
![[Carrot Seeds]]&lt;br /&gt;
! +1&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cucumber s.png|thumb]]&lt;br /&gt;
![[Cucumber Seeds]]&lt;br /&gt;
! +1&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy.png|thumb]]&lt;br /&gt;
![[Energy Drink]]&lt;br /&gt;
!0&lt;br /&gt;
! +12&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +70&lt;br /&gt;
!0&lt;br /&gt;
!0.33 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flask.png|thumb]]&lt;br /&gt;
![[Flask]]&lt;br /&gt;
!0&lt;br /&gt;
! +90&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.7 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fly agaric.png|thumb]]&lt;br /&gt;
![[Fly Agaric]]&lt;br /&gt;
! -5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! -10&lt;br /&gt;
!0&lt;br /&gt;
! -25&lt;br /&gt;
!0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jar of Pickles MISERY.png|thumb]]&lt;br /&gt;
![[Jar of Pickles]]&lt;br /&gt;
! +40&lt;br /&gt;
! +5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! -50&lt;br /&gt;
!0&lt;br /&gt;
!2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomatos.png|thumb]]&lt;br /&gt;
![[Jar of Tomatoes]]&lt;br /&gt;
! +40&lt;br /&gt;
! +5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! -50&lt;br /&gt;
!0&lt;br /&gt;
!2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kvass.png|thumb]]&lt;br /&gt;
![[Kvass]]&lt;br /&gt;
!0&lt;br /&gt;
! +25&lt;br /&gt;
! -3&lt;br /&gt;
! +5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.33 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE MISERY.png|thumb]]&lt;br /&gt;
![[MRE]]&lt;br /&gt;
!+95&lt;br /&gt;
!+30&lt;br /&gt;
!-5&lt;br /&gt;
!+10&lt;br /&gt;
!0&lt;br /&gt;
!+2&lt;br /&gt;
!2.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom Cooked.png|thumb]]&lt;br /&gt;
!Mushroom (Cooked)&lt;br /&gt;
!+25&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skärmbild 2025-10-28 092145.png|thumb]]&lt;br /&gt;
!Mushroom (Uncooked)&lt;br /&gt;
!+3&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.07 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Human Poop MISERY.png|thumb]]&lt;br /&gt;
![[Human Poop]]&lt;br /&gt;
! -25&lt;br /&gt;
! -10&lt;br /&gt;
!0&lt;br /&gt;
! -1&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rice.png|thumb]]&lt;br /&gt;
![[Rice]]&lt;br /&gt;
!+18&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!+3&lt;br /&gt;
!0.9 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Saussie.png|thumb]]&lt;br /&gt;
![[Sausage]]&lt;br /&gt;
! +10&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugar.png|thumb]]&lt;br /&gt;
![[Sugar]]&lt;br /&gt;
! +18&lt;br /&gt;
! 0&lt;br /&gt;
! -2&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0 &lt;br /&gt;
! 1 kg &lt;br /&gt;
|-&lt;br /&gt;
![[File:Swamper arm cooked.png|thumb]]&lt;br /&gt;
!Swamper Arm (Cooked)&lt;br /&gt;
! +55&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +10&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swamper arm raw.png|thumb]]&lt;br /&gt;
!Swamper Arm (Uncooked)&lt;br /&gt;
!0&lt;br /&gt;
! +65&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato MISERY.png|thumb]]&lt;br /&gt;
![[Tomato]]  &lt;br /&gt;
! +10&lt;br /&gt;
! +3&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seed t.png|thumb]]&lt;br /&gt;
![[Tomato Seeds]]&lt;br /&gt;
! +1&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Evnsion cook.png|thumb]]&lt;br /&gt;
!Venison (Cooked)&lt;br /&gt;
! +35&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +5&lt;br /&gt;
! +10&lt;br /&gt;
!0&lt;br /&gt;
!1.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Venison .png|thumb]]&lt;br /&gt;
!Venison (Uncooked)&lt;br /&gt;
! +5&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!1.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wheat MISERY.png|thumb]]&lt;br /&gt;
![[Wheat]]&lt;br /&gt;
! +1&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.05 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Picture Credits: Gjemtastic&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039; consumables are composed of items that do &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; affect hunger or thirst, but instead affects the other statistics of the player. That includes &#039;&#039;Insanity, Radiation, Health&#039;&#039; and &#039;&#039;Stamina.&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Visiual&lt;br /&gt;
!Name &lt;br /&gt;
!Insanity&lt;br /&gt;
!Radiation&lt;br /&gt;
!Health&lt;br /&gt;
!Stamina&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antidepressants.png|thumb]]&lt;br /&gt;
![[Antidepressants]]&lt;br /&gt;
!-80 &lt;br /&gt;
!0&lt;br /&gt;
!-5&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Anti poo.png|thumb]]&lt;br /&gt;
!Anti-Rad (Small)&lt;br /&gt;
!0&lt;br /&gt;
!-30&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.07 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Anti rad large.png|thumb]]&lt;br /&gt;
!Anti-Rad (Large)&lt;br /&gt;
! +10&lt;br /&gt;
! -90&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bandaid.png|thumb]]&lt;br /&gt;
![[Bandage]]&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +15&lt;br /&gt;
!0&lt;br /&gt;
!0.03 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Car medkit.png|thumb]]&lt;br /&gt;
![[Car Medkit]]&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +55&lt;br /&gt;
!0&lt;br /&gt;
!0.5 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit MISERY.png|thumb]]&lt;br /&gt;
![[Medkit]]&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +25&lt;br /&gt;
!0&lt;br /&gt;
!0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Military Medkit.png|thumb]]&lt;br /&gt;
![[Military Medkit]]&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
! +80&lt;br /&gt;
!0&lt;br /&gt;
!3.2 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vitamins MISERY.png|thumb]]&lt;br /&gt;
![[Vitamins]]&lt;br /&gt;
! -2&lt;br /&gt;
! -5&lt;br /&gt;
! +15&lt;br /&gt;
!0&lt;br /&gt;
!0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vodka.png|thumb]]&lt;br /&gt;
![[Vodka]]&lt;br /&gt;
! -15&lt;br /&gt;
! -60&lt;br /&gt;
! -2&lt;br /&gt;
! -90&lt;br /&gt;
!1.2 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
&lt;br /&gt;
Ammunition is a type of Consumable. As of right now there are 5 different ammunition types, each having at least two weapons using them - with the exception of the 5.45 Ammo, where the AK-74 is the only weapon utilizing it. You can read more about it on the [[weapons]] page.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;All&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;Ammunition types&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Buckshot&lt;br /&gt;
* 9.39mm Ammo&lt;br /&gt;
* 9mm Ammo&lt;br /&gt;
* 7.62mm Ammo&lt;br /&gt;
* 5.45mm Ammo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
Items in this subcategory are expendable, but cannot be used as ammo or replenish any stats that the player has. Not to be confused with crafting materials, as these serve a purpose apart from crafting. &lt;br /&gt;
* Sledgehammer &lt;br /&gt;
* Lighter&lt;br /&gt;
&lt;br /&gt;
== Acquisitions ==&lt;br /&gt;
&#039;&#039;&#039;Consumables&#039;&#039;&#039; can be bought at [[Sirzez]] or can be obtained by scavenging the several pre-sets of the zone. There is no set location for Consumables, as the spawn location and items may differ.  Other methods include: &lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Some Consumables can be acquired by crafting them at the [[Crafting Bench]], [[Chemical Table]] or the [[Ammo Crafting Station]]. &lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;&#039;&#039;Table showing where all craftable Consumables can be obtained // Yes = Y // No = N&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!Consumable &lt;br /&gt;
![[Crafting Bench]]&lt;br /&gt;
![[Chemical Table]]&lt;br /&gt;
![[Ammo Crafting Station]]&lt;br /&gt;
!Cost (resources)&lt;br /&gt;
|-&lt;br /&gt;
![[Anti-Rad]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(2x)[[Medkit]], [[Fly Agaric]]&lt;br /&gt;
|-&lt;br /&gt;
!Bottle of Clean Water&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!Radioactive Bottle of Water&lt;br /&gt;
|-&lt;br /&gt;
![[Buckshot Ammo]] (5x)&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
![[Gunpowder]], [[Iron Bar]], [[Plastic]]&lt;br /&gt;
|-&lt;br /&gt;
![[Car Medkit]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(2x)Medkit, [[Bandage]], [[Ash]], [[Sewing Kit]]&lt;br /&gt;
|-&lt;br /&gt;
![[Carrot Seeds]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Carrot]] &lt;br /&gt;
|-&lt;br /&gt;
![[Cement]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(2x)[[Ash]], [[Bottle of Water]]&lt;br /&gt;
|-&lt;br /&gt;
![[Cucumber Seeds]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Cucumber]]&lt;br /&gt;
|-&lt;br /&gt;
![[Flour]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(4x)[[Wheat]]&lt;br /&gt;
|-&lt;br /&gt;
![[Gunpowder]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Ash]], [[Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
![[Jar of Pickles]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(3x)[[Cucumber]], [[Glass]]&lt;br /&gt;
|-&lt;br /&gt;
![[Jar of Tomatoes]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(3x)[[Tomato]], [[Glass]]&lt;br /&gt;
|-&lt;br /&gt;
![[Medkit]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Bandage]], [[Plastic]], [[Ash]], [[Sewing Kit]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sewing Kit]]&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Deer Skin]], (3x)[[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sledgehammer]]&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
!(10x)[[Scrap]], (2x)[[Iron Bar]], (3x)[[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sugar]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Wheat]], [[Alenka Chocolate]]&lt;br /&gt;
|-&lt;br /&gt;
![[Tomato Seeds]] &lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Tomato]]&lt;br /&gt;
|-&lt;br /&gt;
![[Vodka]]&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;Y&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;   &lt;br /&gt;
![[Bottle of Water]], [[Sugar]], [[Glass]]&lt;br /&gt;
|-&lt;br /&gt;
!9.39mm Ammo&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!       &#039;&#039;Y&#039;&#039;&lt;br /&gt;
![[Gunpowder]], [[Iron Bar]], (2x)[[Scrap]]&lt;br /&gt;
|-&lt;br /&gt;
!9mm Ammo&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!       &#039;&#039;Y&#039;&#039;&lt;br /&gt;
![[Gunpowder]], [[Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
!7.62mm Ammo&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!       &#039;&#039;Y&#039;&#039;&lt;br /&gt;
![[Gunpowder]], [[Iron Bar]], (2x)[[Scrap]]&lt;br /&gt;
|-&lt;br /&gt;
!5.45mm Ammo&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!&#039;&#039;N&#039;&#039;&lt;br /&gt;
!       &#039;&#039;Y&#039;&#039;&lt;br /&gt;
![[Gunpowder]], (2x)[[Iron Bar]], (2x)[[Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
Consumables can be bought at [[Sirzez]] from the [[Barman]], [[Dealer]], [[Hunter]] and [[Medic]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Unless stated otherwise,&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;the quantity of which the item is bought is 1.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Barman]]&lt;br /&gt;
!//&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Dealer]]&lt;br /&gt;
!//&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Hunter]]&lt;br /&gt;
!//&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Medic]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Price (RUB)&lt;br /&gt;
!//&lt;br /&gt;
!Name&lt;br /&gt;
!Price (RUB)&lt;br /&gt;
!//&lt;br /&gt;
!Name&lt;br /&gt;
!Price(RUB)&lt;br /&gt;
!//&lt;br /&gt;
!Name&lt;br /&gt;
!Price(RUB)&lt;br /&gt;
|-&lt;br /&gt;
![[Beer]]&lt;br /&gt;
!12&lt;br /&gt;
!//&lt;br /&gt;
!(10x)[[Buckshot Ammo]]&lt;br /&gt;
!100&lt;br /&gt;
!//&lt;br /&gt;
![[Cooked Cockroach|Cooked Cochroach]]&lt;br /&gt;
!40&lt;br /&gt;
!//&lt;br /&gt;
![[Antidepressants]]&lt;br /&gt;
!90&lt;br /&gt;
|-&lt;br /&gt;
![[Bottle of Water]]&lt;br /&gt;
!15&lt;br /&gt;
!//&lt;br /&gt;
![[RGD-5]]&lt;br /&gt;
!90&lt;br /&gt;
!//&lt;br /&gt;
!Cooked Swamper Arm&lt;br /&gt;
!85&lt;br /&gt;
!//&lt;br /&gt;
!Anti-Rad (Large)&lt;br /&gt;
!95&lt;br /&gt;
|-&lt;br /&gt;
![[Can of Sprats]]&lt;br /&gt;
!25&lt;br /&gt;
!//&lt;br /&gt;
!(15x)9.39mm Ammo&lt;br /&gt;
!120&lt;br /&gt;
!//&lt;br /&gt;
!Cooked Venison&lt;br /&gt;
!55&lt;br /&gt;
!//&lt;br /&gt;
!Anti-Rad (Small)&lt;br /&gt;
!50&lt;br /&gt;
|-&lt;br /&gt;
![[Can of Stew]]&lt;br /&gt;
!15&lt;br /&gt;
!//&lt;br /&gt;
!(10x)9mm Ammo&lt;br /&gt;
!90&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
![[Bandage]]&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
![[Cigarettes]]&lt;br /&gt;
!18&lt;br /&gt;
!//&lt;br /&gt;
!(20x)7.62mm Ammo&lt;br /&gt;
!135&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
![[Car Medkit]]&lt;br /&gt;
!55&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Drink]]&lt;br /&gt;
!14&lt;br /&gt;
!//&lt;br /&gt;
!(30x)5.45mm Ammo&lt;br /&gt;
!90&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
![[Medkit]]&lt;br /&gt;
!35&lt;br /&gt;
|-&lt;br /&gt;
![[MRE]]&lt;br /&gt;
!65&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
![[Vitamins]]&lt;br /&gt;
!28&lt;br /&gt;
|-&lt;br /&gt;
![[Raw Cockroach]]&lt;br /&gt;
!5&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[Vodka]]&lt;br /&gt;
!17&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!//&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
[[Tomato]] (-[[Tomato Seeds|Seeds]]), [[Cucumber]] (-[[Cucumber Seeds|Seeds]]), [[Wheat]] and [[Carrot]] (-[[Carrot Seeds|Seeds]]) can be obtained through farming. You can read more about farming [[Your bunker is your home#Seeds|here]].&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Your_bunker_is_your_home&amp;diff=2565</id>
		<title>Your bunker is your home</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Your_bunker_is_your_home&amp;diff=2565"/>
		<updated>2026-06-28T20:27:46Z</updated>

		<summary type="html">&lt;p&gt;Toster234: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Our bunker.png|thumb|495x495px|center]]Welcome to your new home, Comrade!&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The Bunker serves as the player’s primary safe zone in &#039;&#039;MISERY&#039;&#039;, a reinforced underground refuge designed to withstand the chaos of the Exclusion Zone. Built from scavenged concrete, steel, and desperation, it’s where survivors retreat after brutal excursions into the wasteland. Within its dimly lit corridors, humming generators, and flickering lights, players can heal, rest, and manage their resources without the constant threat of anomalies or mutants. The Bunker’s claustrophobic atmosphere contrasts sharply with the hostile openness of the surface, offering a fragile sense of security that constantly reminds players how temporary safety can be. The maximum area of the bunker is 12x12x4 tiles. &lt;br /&gt;
&lt;br /&gt;
Beyond being a shelter, the Bunker acts as the central hub for survival operations. Here, players store scavenged loot, craft essential supplies, repair weapons, and interact with other survivors. Each upgrade to the Bunker expands its functionality—improving storage capacity, unlocking new crafting benches, or enhancing defenses. It’s also where cooperative players regroup to plan expeditions, share resources, and recover from failed runs. As the game progresses, the Bunker evolves from a desperate hideout into a symbol of endurance—proof that, even in a world drowning in ruin, humanity’s instinct to rebuild still flickers underground.&lt;br /&gt;
&lt;br /&gt;
== Beginning ==&lt;br /&gt;
The bunker starts off with a 3-tile area, having 1 tile in height. Tiles being the measurement of a breakable, preexisting area of the bunker. One tile has two dimensions, being in the shape of a square. Due to the conflict between separating height with the walkable surface areas of the bunker, the tiles are not counted as being three-dimensional.  &lt;br /&gt;
&lt;br /&gt;
You spawn on the tile farthest away from the door up the stairs. In the corner in front and on the left of you there is the incinerator. To the right of it there&#039;s a garbage pile, cable, crafting bench and above it a shelf with 5 flashlights. On the third and final tile there are 3 more garbage piles, a generator in the corner and above it a splitter. &lt;br /&gt;
&lt;br /&gt;
=== Entering the Zone ===&lt;br /&gt;
The first time you interact with the door up the staircase, a sequence will be initated where you have 60 seconds to gather as much loot in the house as you can. The house itself has the same layout every time, having a lower floor, upper floor and a basement. It is possible to find almost all loot in the game except for creature related items, guns, military related items, artifacts, mushrooms, busel detector, garbage, ash, furniture and any backpack with a larger carrying capacity than the tactical backpack. After 60 seconds has passed you have to be within 1 tile of the door, or else you die and lose anything you might have had in your inventory. If you were to die, it is recommended to start from new as you will only have half your health, 1/3 of your hunger and thirst and 3/10 of your insanity bar will be filled as opposed to insanity being 0 and food, drinks and health being 100.&lt;br /&gt;
&lt;br /&gt;
== Power Generation ==&lt;br /&gt;
In your bunker certain buildable items need power.  As of right now, there are 5 power sources in the game. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable fandom-table&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;Duration = seconds of run time from one unit of fuel for that source. Cost/min is calculated by cost/power generated per 1 unit of fuel. The cost is based off of the buying price in [[Sirzez]].&amp;lt;/small&amp;gt;&lt;br /&gt;
!Source&lt;br /&gt;
!Power/s&lt;br /&gt;
!Duration&lt;br /&gt;
!Cost/Power&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Gasoline Generator]]&lt;br /&gt;
!15&lt;br /&gt;
!20s&lt;br /&gt;
!0,034&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Dwarf Generator]]&lt;br /&gt;
!5&lt;br /&gt;
!60s&lt;br /&gt;
!0,15&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Metal Wind Turbine]]&lt;br /&gt;
!2&lt;br /&gt;
!N/A&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Wind turbine]]&lt;br /&gt;
!1&lt;br /&gt;
!N/A&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Solar panel]]&lt;br /&gt;
!5&lt;br /&gt;
!N/A&lt;br /&gt;
!N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powered Objects ===&lt;br /&gt;
{| class=&amp;quot;wikitable fandom-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Object&lt;br /&gt;
!Power req/s&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Advanced Crafting Bench]]&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Chemical Table]]&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Gas Stove]]&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Incinerator]]&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
![[Placeables|Lamp]]&lt;br /&gt;
!1&lt;br /&gt;
|-&lt;br /&gt;
![[Ammo Crafting Station]]&lt;br /&gt;
!7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Farming is a method of acquiring food by using seeds and fuel for the crop plot. Farming can only be done outside of the bunker. If you use the large crop plot, the same amount of fuel will be used if you plant 3 seeds and 1 seed. Therefore, it is optimal to have three seeds growing at the same time to utilize the fuel item fully. &lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Human Poop and Ash are the only items in the game that can be used as fuel, but they both provide the same fuel value.  &lt;br /&gt;
&lt;br /&gt;
=== How to farm ===&lt;br /&gt;
Farming can be done in either the [[Placeables|small crop plot]] or the [[Placeables|large crop plot]]. By placing fuel in the &amp;quot;fuel&amp;quot; slot at the bottom and [[seeds]] in the &amp;quot;inventory&amp;quot; slot in the middle, you should be able to press &amp;quot;on&amp;quot; in the top left corner. This will put the current [[seeds]] into the &amp;quot;growing&amp;quot; slot, and display a percentage. When it hits 100%, you will get 3 of each [[Consumables|vegetable]] (excluding cucumber, which only gives 2).  &lt;br /&gt;
&lt;br /&gt;
=== [[Seeds]] ===&lt;br /&gt;
There are 4 types of seeds in the game - Cucumber Seed, Carrot Seed, Wheat (seed in- itself) and Tomato Seed. The [[Barman]] in [[Sirzez]] will buy the seeds and the [[Consumables|vegetables]], but currently there is no vendor selling them.&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Point%27s_of_Interest&amp;diff=2564</id>
		<title>Point&#039;s of Interest</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Point%27s_of_Interest&amp;diff=2564"/>
		<updated>2026-06-24T23:42:54Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== WORK IN PROGRESS SPOILERS BELOW ==&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Poi&#039;s are places in the maps the you will discover on your journey throughout Zaslavie. On this page are the POI&#039;s and the places in them where the loot is.&lt;br /&gt;
__TOC__&lt;br /&gt;
First map you will encounter can generate the following POI&#039;s&lt;br /&gt;
&lt;br /&gt;
== Grasslands ==&lt;br /&gt;
{| class=&amp;quot;wikitable fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Inside&lt;br /&gt;
!Map&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1.1 (2).jpg|alt=Open Bunker|thumb|Open Bunker|400x400px|top]]&lt;br /&gt;
|[[File:20251028173522 1.jpg|alt=Inside you can find boxes and a stash behind the barrels on the left|thumb|400x400px|Inside you can find boxes and a stash behind the barrels on the left|center]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bandit camp with safe.jpg|alt=Bandit camp with a safe inside a container|center|thumb|400x400px|Bandit camp with a safe inside a container]]&lt;br /&gt;
|&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3.1.jpg|alt=Bandit Hut|thumb|Bandit Hut|400x400px|center]]&lt;br /&gt;
|[[File:3.2.jpg|thumb|The bottom floor can have a table with spawns on top or as in the photo|400x400px|center]][[File:3.3.jpg|thumb|the top floor can have shelves, safes and or a table|400x400px|center]][[File:3.4.jpg|alt=if a helicopter is behind the hideout you can get on top and there is a stash|thumb|400x400px|if a helicopter is behind the hideout you can get on top and there is a stash|center]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2.jpg|alt=Substation|thumb|Substation|400x400px|center]]&lt;br /&gt;
|The cars on the right can be looted, there can also be boxes in the fenced off area&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swamp.jpg|alt=Swamp|thumb|400x400px|Swamp|center]]&lt;br /&gt;
|[[File:4.1.jpg|alt=There is a hut that has a stash in it|thumb|400x400px|There is a hut that has a stash in it|center]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:5.jpg|alt=Brick building with cars|thumb|400x400px|Brick building with cars|center]]&lt;br /&gt;
|There is a few cars and boxes to be looted here.&lt;br /&gt;
|Plains&lt;br /&gt;
|- [[File:7.jpg|thumb|180px]]&lt;br /&gt;
&lt;br /&gt;
|[[File:6.4.jpg|alt=Green Fence|thumb|400x400px|Green Fence|center]]&lt;br /&gt;
|[[File:6.1.jpg|alt=boxes and mangel can spawn down the side|thumb|400x400px|boxes and mangel can spawn down the side|center]][[File:6.2.jpg|alt=Wardrobes, cupboards and 2 bodies can be looted inside|thumb|Wardrobes, cupboards and 2 bodies can be looted inside|400x400px|center]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.jpg|alt=Well House|thumb|400x400px|Wieliczka House|center]]&lt;br /&gt;
|[[File:7.1.jpg|alt=There is a little shed attached to the side with boxes and a wood turbine spawn|thumb|There is a little shed attached to the side with boxes and a wood turbine spawn|400x400px|center]][[File:7.2.jpg|alt=Multiple wardrobes, boxes and cupboards can be found in here as well as loot spawn on the shelves. ammo and magazines can spawn on the bottom of the shelves in the middle.|thumb|400x400px|Multiple wardrobes, boxes and cupboards can be found in here as well as loot spawn on the shelves. ammo and magazines can spawn on the bottom of the shelves in the middle.|center]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8.jpg|alt=Graves|thumb|400x400px|Graves|center]]&lt;br /&gt;
|A stash and bottle of vodka spawns on one of the crosses.&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9.jpg|alt=Train Wreck|thumb|400x400px|Train Wreck|center]]&lt;br /&gt;
|A stash spawn on top of the end trains and must be parkoured to get to.&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20251028174258 1.jpg|alt=Junkyard|thumb|400x400px|Junkyard|center]]&lt;br /&gt;
|Loot can spawn in the bed of some trucks&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swamp house.jpg|alt=Swamp with houses|center|thumb|400x400px|Swamp with houses]]&lt;br /&gt;
|[[File:Swamp 1.jpg|alt=swamp houses have wardrobes, boxes cupboards and in some a safe which can be seen on the right|center|thumb|400x400px|swamp houses have wardrobes, boxes cupboards and in some a safe which can be seen on the right]][[File:Swamp 2.jpg|center|thumb|400x400px]][[File:Swamp 3.jpg|center|thumb|400x400px]][[File:Swamp 4.jpg|center|thumb|400x400px]][[File:Swamp 5.jpg|center|thumb|400x400px]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anomaly shed.jpg|alt=Anomaly Shed|center|thumb|400x400px|Anomaly Shed]]&lt;br /&gt;
|[[File:Anomaly shed 1.jpg|alt=Loot can spawn on the shelves in this shed|center|thumb|400x400px|Loot can spawn on the shelves in this shed]][[File:Anomaly shed 2.jpg|alt=7.62 ammo, a stash and rarely a ppsh can spawn in this tower, you have to climb on the fence and jump against the tower to loot the ammo and ppsh, the stash you can get from below.|center|thumb|400x400px|7.62 ammo, a stash and rarely a ppsh can spawn in this tower, you have to climb on the fence and jump against the tower to loot the ammo and ppsh, the stash you can get from below.]][[File:Anomaly shed 3.jpg|alt=Jumping against the tower to loot|center|thumb|400x400px|Jumping against the tower to loot]][[File:Anomaly shed 4.jpg|alt=A shelf inside the main building contains Consumables and Clothing|center|thumb|400x400px|A shelf inside the main building contains [[Consumables]] and [[Clothing]]]][[File:Anomaly shed 5.jpg|alt=Another shelf inside the main building spawning similar items|center|thumb|400x400px|Another shelf inside the main building spawning similar items]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grounded helis.jpg|alt=Grounded Helicopters|center|thumb|400x400px|Grounded Helicopters]]&lt;br /&gt;
|[[File:Grounded helis 1.jpg|alt=A stash can be found on top of one of the blades and can be reached by climbing up the blades of another helicopter and jumping over|center|thumb|400x400px|A stash can be found on top of one of the blades and can be reached by climbing up the blades of another helicopter and jumping over]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Junkyard.jpg|alt=Junkyard|center|thumb|400x400px|Junkyard]]&lt;br /&gt;
|A car junkyard with loot able cars.&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Military barrack.jpg|alt=Barracks|center|thumb|400x400px|Barracks]][[File:Military barrack 1.jpg|alt=Barracks|center|thumb|400x400px|Barracks]]&lt;br /&gt;
|[[File:Military barrack 2.jpg|alt=Shed inside has a shelf at the back with a weapon spawn|center|thumb|400x400px|Shed inside has a shelf at the back with a weapon spawn]][[File:Military barrack 3.jpg|alt=second shed has boxes|center|thumb|400x400px|second shed has boxes]][[File:Military barrack 5.jpg|alt=The Barracks|center|thumb|400x400px|The Barracks]][[File:Military barrack 4.jpg|alt=inside there is two cupboards and a wall cupboard|center|thumb|400x400px|inside there is two cupboards and a wall cupboard]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Storage facility.jpg|alt=Storage Units|center|thumb|400x400px|Storage Units]]&lt;br /&gt;
|[[File:Storage facility 1.jpg|alt=inside this unit a generator can be seen|center|thumb|400x400px|inside this unit a generator can be seen]][[File:Storage facility 2.jpg|alt=boxes, wardrobes, cupboards and cars can be found to loot inside units|center|thumb|400x400px|boxes, wardrobes, cupboards and cars can be found to loot inside units]][[File:Storage facility 4.jpg|alt=bandits spawn on the outside next to the red sheds|center|thumb|400x400px|bandits spawn on the outside next to the red sheds]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overgrown .jpg|alt=Overgrown Sheds|center|thumb|400x400px|[[Overgrown Village|Overgrown Sheds]]]]&lt;br /&gt;
|[[File:Overgrown 1.jpg|alt=Shed with shelves that spawn Consumables|center|thumb|400x400px|Shed with shelves that spawn [[Consumables]]]][[File:Overgrown 2.jpg|alt=Shed with shelves that spawn Consumables and a guitar|center|thumb|400x400px|Shed with shelves that spawn [[Consumables]] and a guitar]][[File:Overgrown 4.jpg|alt=Shed with shelves that spawn Consumables and Clothing|center|thumb|400x400px|Shed with shelves that spawn [[Consumables]] and [[Clothing]]]][[File:Overgrown 5.jpg|alt=A little inaccessible bunker entrance outside of the overgrown sheds with a body and a pm pistol spawn below the water.|center|thumb|400x400px|A little inaccessible bunker entrance with a body and a pm pistol spawn below the water.]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floating helis.jpg|alt=Floating Helicopters with Silo&#039;s|center|thumb|400x400px|Floating Helicopters with Silo&#039;s]]&lt;br /&gt;
|[[File:Floating helis 2.jpg|alt=The middle silo has shelves that have guns, ammo and magazine spawns|center|thumb|400x400px|The middle silo has shelves that have guns, ammo and magazine spawns]][[File:Floating helis 4.jpg|alt=The left silo has shelves that spawn meds, guns, magazines and ammo|center|thumb|400x400px|The left silo has shelves that spawn meds, guns, magazines and ammo]][[File:Floating helis 5.jpg|thumb|400x400px|center]][[File:Floating helis 6.jpg|thumb|400x400px|center]][[File:Floating helis 1.jpg|alt=A white brick building outside the silo&#039;s with no loot spawns|center|thumb|400x400px|A white brick building outside the silo&#039;s with no loot spawns]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Massacre.jpg|alt=Frozen Massacre Site|center|thumb|400x400px|[[Frozen Massacre Site]]]]&lt;br /&gt;
|[[File:Massacre 1.jpg|alt=A Teleportation Orbs used to get into the houses nearby|center|thumb|400x400px|A [[Teleportation Orbs]] used to get into the houses nearby]][[File:Massacre 2.jpg|alt=First house through the orb has a desk with Consumables spawns and some wardrobes/cupboards.|center|thumb|400x400px|First house through the orb has a desk with [[Consumables]] spawns and some wardrobes/cupboards]][[File:Massacre 3.jpg|center|thumb|400x400px]][[File:Massacre 4.jpg|alt=Second house house some wardrobes/cupboards|center|thumb|400x400px|Second house house some wardrobes/cupboards and a desk with [[Consumables]] spawns.]][[File:Massacre 6.jpg|alt=The final teleport takes you atop a bunker with a stash|center|thumb|400x400px|The final teleport takes you atop a bunker with a stash]][[File:Massacre 7.jpg|alt=the Frozen Massacre Site has some loot able cars|center|thumb|400x400px|the [[Frozen Massacre Site]] has some loot able cars]]&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radar station.jpg|alt=Radar Station|center|thumb|400x400px|Radar Station]]&lt;br /&gt;
|[[File:Radar station 1.jpg|alt=The guard shack has some boxes and Consumables spawns on the desk|center|thumb|400x400px|The guard shack has some boxes and [[Consumables]] spawns on the desk]][[File:Radar station 2.jpg|alt=The vehicle bay has shelves that spawn junk on them but it is irradiated|center|thumb|400x400px|The vehicle bay has shelves that spawn junk on them but it is irradiated]][[File:Radar station 3.jpg|alt=Another guard shack has Consumables spawns inside|center|thumb|400x400px|Another guard shack has [[Consumables]] spawns inside]][[File:Radar station 4.jpg|alt=The brick shack has a stash on the right|center|thumb|400x400px|The brick shack has a stash on the right]][[File:Radar station 5.jpg|alt=Inside the radar station there is lots of boxes|center|thumb|400x400px|Inside the radar station there is lots of boxes. inside is also highly irradiated.]][[File:Radar station 6.jpg|alt=The Weapons locker room has guns, ammo, magazines, military boxes, medicine and Clothing spawns inside and is highly irradiated.|center|thumb|400x400px|The Weapons locker room has guns, ammo, magazines, military boxes, medicine and [[Clothing]] spawns inside and is highly irradiated.]]&lt;br /&gt;
|Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Apartments ==&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Inside&lt;br /&gt;
!Map&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bunker ==&lt;br /&gt;
{| class=&amp;quot;wikitable fandom-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Inside&lt;br /&gt;
!Map&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entry.jpg|alt=The entry room for the bunker|center|thumb|400x400px|The entry room for the bunker]]&lt;br /&gt;
|A few small military crates that can be picked up&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Store room.jpg|alt=Store room|center|thumb|400x400px|Store room]]&lt;br /&gt;
|[[File:Store room 1.jpg|alt=The store room is extremely irradiated and contains shelfs that spawn spetsnaz uniforms military uniforms, large backpacks, ammo and magazines|center|thumb|400x400px|The store room is extremely irradiated and contains shelfs that spawn spetsnaz uniforms military uniforms, large backpacks, ammo, magazines and medkits]][[File:Store room 2.jpg|center|thumb|400x400px]][[File:Store room 3.jpg|center|thumb|400x400px]][[File:Store room 4.jpg|center|thumb|400x400px]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silo.jpg|alt=A Silo area with 4 exits|center|thumb|400x400px|A Silo area with 4 exits ]]&lt;br /&gt;
|Silo area with 4 exits, leads to 3 new areas no loot spawns here&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desk room.jpg|alt=Desk room|center|thumb|400x400px|Desk room]]&lt;br /&gt;
|this room has a desk that spawns guns, ammo and magazines&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lobby.jpg|alt=A white walled room with multiple doorways|center|thumb|400x400px|A white walled room with multiple doorways]]&lt;br /&gt;
|[[File:20251029190210 1.jpg|alt=exits from lobby|center|thumb|400x400px|exits from lobby]][[File:20251029190208 1.jpg|center|thumb|400x400px]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Office.jpg|alt=Office|center|thumb|400x400px|Office]]&lt;br /&gt;
|A room with a desk that has spawns on top, the bookcase on the wall also has medicine spawns&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small storage.jpg|alt=Small storage|center|thumb|400x400px|Small storage]]&lt;br /&gt;
|A small store room with military crates and shelves that spawn ammo.&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Broken vent.jpg|alt=Broken vent|center|thumb|400x400px|Broken vent]]&lt;br /&gt;
|[[File:Broken vent 2.jpg|alt=straight ahead to the left is a room with a safe and shelves that spawn consumables, mags and ammo|center|thumb|400x400px|straight ahead to the left is a room with a safe and shelves that spawn consumables, mags and ammo]][[File:Broken vent 4.jpg|alt=If you crouch under the fallen vent you will find a desk to the right with an item spawn.|center|thumb|400x400px|If you crouch under the fallen vent you will find a desk to the right with an item spawn and a bench behind the servers with mre spawns.]][[File:Broken vent 3.jpg|center|thumb|400x400px]][[File:Broken vent 5.jpg|alt=desk behind servers|center|thumb|400x400px|desk behind servers]][[File:Broken vent 6.jpg|alt=in the next room there is more military crates and shelves|center|thumb|400x400px|in the next room there is more military crates and shelves]][[File:Broken vent 7.jpg|alt=in the same room a table with a weapon spawn|center|thumb|400x400px|in the same room a table with a weapon spawn]][[File:Broken vent 8.jpg|alt=more military crates and a desk|center|thumb|400x400px|more military crates and a desk]][[File:Broken vent 9.jpg|center|thumb|400x400px]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Broken walls.jpg|alt=Broken walls|center|thumb|400x400px|Broken walls]][[File:Broken walls 1.jpg|center|thumb|400x400px]]&lt;br /&gt;
|[[File:Broken walls 2.jpg|alt=at both ends are these hallways with military crates and a desk, the desk can spawn weapons, mags and ammo|center|thumb|400x400px|at both ends are these hallways with military crates and a desk, the desk can spawn weapons, mags and ammo]][[File:Broken walls 3.jpg|alt=military crates in each corner of the halls|center|thumb|400x400px|military crates in each corner of the halls]][[File:Broken walls 4.jpg|alt=desk in the centre|center|thumb|400x400px|desk in the centre]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Office room.jpg|alt=Office room|center|thumb|400x400px|Office room]][[File:Office room 1.jpg|center|thumb|400x400px]]&lt;br /&gt;
|[[File:Office room 2.jpg|alt=Shelfs with loose items and military crates on the chequered floor|center|thumb|400x400px|Shelfs with loose items and military crates on the chequered floor]][[File:Office room 3.jpg|center|thumb|400x400px]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stairs.jpg|alt=Room with stairs|center|thumb|400x400px|Room with stairs]]&lt;br /&gt;
|[[File:Stairs 1.jpg|alt=Desk with loose loot on top floor|center|thumb|400x400px|Desk with loose loot on top floor]][[File:Stairs 2.jpg|alt=downstairs shelf with weapon spawn|center|thumb|400x400px|downstairs shelf with weapon spawn]][[File:Stairs 3.jpg|alt=Another shelf with meds|thumb|center|400x400px|Another shelf with meds]][[File:Stairs 4.jpg|alt=Military crates|center|thumb|400x400px|Military crates]]&lt;br /&gt;
|Bunker&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=5.45mm_Ammo&amp;diff=2563</id>
		<title>5.45mm Ammo</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=5.45mm_Ammo&amp;diff=2563"/>
		<updated>2026-06-24T23:41:21Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
The 5.45mm ammo is the ammo type used in the [[AK-74]] and has a stack size of 30. The description of the bullet also mentions the AK-74U, but that is not in the game.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
As mentioned above, it is used for the [[AK-74]], where you can fit 30 into a magazine for the gun. It deals a high amount of damage, but the exact value is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining ===&lt;br /&gt;
5.45mm ammo can be obtained in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
5.45mm ammo is a common drop from the [[Zombie Soldier|zombie soldier]] enemy, as well as magazines for the [[AK-74]]&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
It can also be crafted using 1 gunpowder, 2 scraps, and 2 iron bars in an [[Ammo Crafting Station|ammo crafting station]]&lt;br /&gt;
&lt;br /&gt;
==== Loot ====&lt;br /&gt;
It is a common find when looting, particularly as you reach later shinings, often found on shelves in various [[Point&#039;s of Interest|POIs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Ranged Weapons]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Ammunition&amp;diff=2562</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Ammunition&amp;diff=2562"/>
		<updated>2026-06-24T23:39:26Z</updated>

		<summary type="html">&lt;p&gt;Toster234: styl tabelki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable fandom-table&amp;quot;&lt;br /&gt;
!Ammo&lt;br /&gt;
!Descripton&lt;br /&gt;
!Cost From [[Dealer]] In [[Dealer|Sirzez]] &lt;br /&gt;
![[Ammo Crafting Station|Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm-Ammo.png|center|frameless]][[7.62mm Ammo|7.62mm]]&lt;br /&gt;
|&amp;quot;Basic 7.62mm Ammo That Can Be Inserted Into&lt;br /&gt;
Mosin Rifle, PKM, SVD, And PPSH Magazines&amp;quot;&lt;br /&gt;
|135 Rubles&lt;br /&gt;
|[[Gunpowder]] x1&lt;br /&gt;
[[Iron Bar]] x1&lt;br /&gt;
&amp;lt;br&amp;gt;[[Scrap]] x2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9mm-Ammo.png|center|frameless]][[9mm Ammo|9mm]]&lt;br /&gt;
|&amp;quot;Basic 9mm Ammo That Can Be Inserted Into PM&lt;br /&gt;
And TT-33 Magazines&amp;quot;&lt;br /&gt;
|90 Rubles&lt;br /&gt;
|[[Gunpowder]] x1&lt;br /&gt;
[[Iron Bar]] x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot-Ammo.png|center|frameless]][[Buckshot Ammo|Buckshot]]&lt;br /&gt;
|&amp;quot;Basic Buckshot Ammo That Can Be Inserted Into&lt;br /&gt;
Obrez, Toz, And Saiga-12 Magazines&amp;quot;&lt;br /&gt;
|100 Rubles&lt;br /&gt;
|[[Gunpowder]] x1&lt;br /&gt;
[[Iron Bar]] x1&lt;br /&gt;
&amp;lt;br&amp;gt;[[Plastic]] x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:5.45mm Ammo.png|center|frameless]][[5.45mm Ammo]]&lt;br /&gt;
|&amp;quot;Basic 5.45mm Ammo That Can Be Inserted into&lt;br /&gt;
Ak-74 And AKS-74U Magazines&amp;quot;&lt;br /&gt;
|90 Rubles&lt;br /&gt;
|[[Gunpowder]] x1&lt;br /&gt;
[[Iron Bar]] x2&lt;br /&gt;
&amp;lt;br&amp;gt;[[Scrap]] x2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9.39mm-Ammo.png|center|frameless]][[9.39mm]]&lt;br /&gt;
|&amp;quot;Basic 9.39mm Ammo That Can Be Inserted Into&lt;br /&gt;
AS VAL Magazines&amp;quot;&lt;br /&gt;
|120 Rubles&lt;br /&gt;
|[[Gunpowder]] x1&lt;br /&gt;
[[Iron Bar]] x1&lt;br /&gt;
&amp;lt;br&amp;gt;[[Scrap]] x2&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Ranged Weapons]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Swamper_(creature)/pl&amp;diff=2561</id>
		<title>Swamper (creature)/pl</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Swamper_(creature)/pl&amp;diff=2561"/>
		<updated>2026-06-24T17:31:02Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bagiennik&amp;#039;&amp;#039;&amp;#039; to stworzenie występujące w grze.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Basic Creature Template&lt;br /&gt;
|title1=Bagiennik&lt;br /&gt;
|category=Stwór&lt;br /&gt;
|type=Nieumarły&lt;br /&gt;
|behavior=Neutralny&lt;br /&gt;
|health=Nieznane&lt;br /&gt;
|damage=Nieznane&lt;br /&gt;
|internal_name=BP_Swamper&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
base_swamper1.png|Forma dwunożna&lt;br /&gt;
base_swamper2.png|Forma czworonożna&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|loot_table=1x [[Surowe ramię bagiennika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bagiennik&#039;&#039;&#039; to stworzenie występujące w grze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Swampers are humanoid undead entities that can be found in swamp and forest biomes. They are generally neutral and will not attack unless provoked. Despite their appearance, they are curious rather than hostile and will often approach players or follow them closely.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Their behavior can become dangerous due to their tendency to crowd players. In confined spaces, this may trap the player and force a defensive response.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If a Swamper is attacked, nearby Swampers will also become hostile. In this state, they drop to a quadrupedal stance, gain increased movement speed, and will aggressively pursue the player until they lose sight of them or are killed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When killed, a Swamper always drops 1× [[Raw Swamper Arm]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Location ==&lt;br /&gt;
Swampers can be found in swamp and forest biomes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Swampers are neutral creatures that wander until they detect a player. Once a player is nearby, they may follow them out of curiosity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If attacked, all nearby Swampers become hostile. In their aggressive state, they switch to a faster quadrupedal movement mode and will attack any nearby player on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Combat ==&lt;br /&gt;
Swampers are more dangerous in groups. Engaging one may trigger a chain reaction that causes nearby Swampers to become hostile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In quadrupedal form, Swampers are faster than the player, making escape difficult without preparation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Drops ==&lt;br /&gt;
* 1× [[Raw Swamper Arm]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Swampers switch between a slow bipedal form and a fast quadrupedal form when aggressive.&lt;br /&gt;
* They can unintentionally trap players by surrounding them.&lt;br /&gt;
* Swampers become naturally aggressive during rain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Avoid fighting Swampers when low on health or in tight spaces.&lt;br /&gt;
* Be aware that attacking one Swamper may alert nearby ones.&lt;br /&gt;
* Their drop can be sold to [[Hunter]] in [[Sirzez]] for 60 ₽.&lt;br /&gt;
* The [[Raw Swamper Arm]] can also be used as survival food (raw or cooked).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Translations:Swamper_(creature)/2/pl&amp;diff=2560</id>
		<title>Translations:Swamper (creature)/2/pl</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Translations:Swamper_(creature)/2/pl&amp;diff=2560"/>
		<updated>2026-06-24T17:30:12Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bagiennik&amp;#039;&amp;#039;&amp;#039; to stworzenie występujące w grze.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bagiennik&#039;&#039;&#039; to stworzenie występujące w grze.&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Swamper_(creature)/pl&amp;diff=2559</id>
		<title>Swamper (creature)/pl</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Swamper_(creature)/pl&amp;diff=2559"/>
		<updated>2026-06-24T17:30:02Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;Bagiennik (stwór)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Basic Creature Template&lt;br /&gt;
|title1=Bagiennik&lt;br /&gt;
|category=Stwór&lt;br /&gt;
|type=Nieumarły&lt;br /&gt;
|behavior=Neutralny&lt;br /&gt;
|health=Nieznane&lt;br /&gt;
|damage=Nieznane&lt;br /&gt;
|internal_name=BP_Swamper&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
base_swamper1.png|Forma dwunożna&lt;br /&gt;
base_swamper2.png|Forma czworonożna&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|loot_table=1x [[Surowe ramię bagiennika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Swamper&#039;&#039;&#039; is a creature found in the game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Swampers are humanoid undead entities that can be found in swamp and forest biomes. They are generally neutral and will not attack unless provoked. Despite their appearance, they are curious rather than hostile and will often approach players or follow them closely.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Their behavior can become dangerous due to their tendency to crowd players. In confined spaces, this may trap the player and force a defensive response.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If a Swamper is attacked, nearby Swampers will also become hostile. In this state, they drop to a quadrupedal stance, gain increased movement speed, and will aggressively pursue the player until they lose sight of them or are killed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When killed, a Swamper always drops 1× [[Raw Swamper Arm]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Location ==&lt;br /&gt;
Swampers can be found in swamp and forest biomes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Swampers are neutral creatures that wander until they detect a player. Once a player is nearby, they may follow them out of curiosity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If attacked, all nearby Swampers become hostile. In their aggressive state, they switch to a faster quadrupedal movement mode and will attack any nearby player on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Combat ==&lt;br /&gt;
Swampers are more dangerous in groups. Engaging one may trigger a chain reaction that causes nearby Swampers to become hostile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In quadrupedal form, Swampers are faster than the player, making escape difficult without preparation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Drops ==&lt;br /&gt;
* 1× [[Raw Swamper Arm]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Swampers switch between a slow bipedal form and a fast quadrupedal form when aggressive.&lt;br /&gt;
* They can unintentionally trap players by surrounding them.&lt;br /&gt;
* Swampers become naturally aggressive during rain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Avoid fighting Swampers when low on health or in tight spaces.&lt;br /&gt;
* Be aware that attacking one Swamper may alert nearby ones.&lt;br /&gt;
* Their drop can be sold to [[Hunter]] in [[Sirzez]] for 60 ₽.&lt;br /&gt;
* The [[Raw Swamper Arm]] can also be used as survival food (raw or cooked).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Translations:Swamper_(creature)/1/pl&amp;diff=2558</id>
		<title>Translations:Swamper (creature)/1/pl</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Translations:Swamper_(creature)/1/pl&amp;diff=2558"/>
		<updated>2026-06-24T17:29:42Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;{{Basic Creature Template |title1=Bagiennik |category=Stwór |type=Nieumarły |behavior=Neutralny |health=Nieznane |damage=Nieznane |internal_name=BP_Swamper |image1= &amp;lt;gallery&amp;gt; base_swamper1.png|Forma dwunożna base_swamper2.png|Forma czworonożna &amp;lt;/gallery&amp;gt; |loot_table=1x Surowe ramię bagiennika }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Basic Creature Template&lt;br /&gt;
|title1=Bagiennik&lt;br /&gt;
|category=Stwór&lt;br /&gt;
|type=Nieumarły&lt;br /&gt;
|behavior=Neutralny&lt;br /&gt;
|health=Nieznane&lt;br /&gt;
|damage=Nieznane&lt;br /&gt;
|internal_name=BP_Swamper&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
base_swamper1.png|Forma dwunożna&lt;br /&gt;
base_swamper2.png|Forma czworonożna&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|loot_table=1x [[Surowe ramię bagiennika]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Translations:Swamper_(creature)/Page_display_title/pl&amp;diff=2557</id>
		<title>Translations:Swamper (creature)/Page display title/pl</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Translations:Swamper_(creature)/Page_display_title/pl&amp;diff=2557"/>
		<updated>2026-06-24T17:27:55Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Created page with &amp;quot;Bagiennik (stwór)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bagiennik (stwór)&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Swamper_(creature)&amp;diff=2541</id>
		<title>Swamper (creature)</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Swamper_(creature)&amp;diff=2541"/>
		<updated>2026-06-24T16:16:32Z</updated>

		<summary type="html">&lt;p&gt;Toster234: Marked this version for translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Basic Creature Template&lt;br /&gt;
|title1=Swamper&lt;br /&gt;
|category=Creature&lt;br /&gt;
|type=Undead&lt;br /&gt;
|behavior=Neutral&lt;br /&gt;
|health=Unknown&lt;br /&gt;
|damage=Unknown&lt;br /&gt;
|internal_name=BP_Swamper&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
base_swamper1.png|Biped form&lt;br /&gt;
base_swamper2.png|Quadruped form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|loot_table=1x [[Raw Swamper Arm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Swamper&#039;&#039;&#039; is a creature found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Swampers are humanoid undead entities that can be found in swamp and forest biomes. They are generally neutral and will not attack unless provoked. Despite their appearance, they are curious rather than hostile and will often approach players or follow them closely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Their behavior can become dangerous due to their tendency to crowd players. In confined spaces, this may trap the player and force a defensive response.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
If a Swamper is attacked, nearby Swampers will also become hostile. In this state, they drop to a quadrupedal stance, gain increased movement speed, and will aggressively pursue the player until they lose sight of them or are killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
When killed, a Swamper always drops 1× [[Raw Swamper Arm]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
== Location ==&lt;br /&gt;
Swampers can be found in swamp and forest biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Swampers are neutral creatures that wander until they detect a player. Once a player is nearby, they may follow them out of curiosity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
If attacked, all nearby Swampers become hostile. In their aggressive state, they switch to a faster quadrupedal movement mode and will attack any nearby player on sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
== Combat ==&lt;br /&gt;
Swampers are more dangerous in groups. Engaging one may trigger a chain reaction that causes nearby Swampers to become hostile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
In quadrupedal form, Swampers are faster than the player, making escape difficult without preparation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
== Drops ==&lt;br /&gt;
* 1× [[Raw Swamper Arm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Swampers switch between a slow bipedal form and a fast quadrupedal form when aggressive.&lt;br /&gt;
* They can unintentionally trap players by surrounding them.&lt;br /&gt;
* Swampers become naturally aggressive during rain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Avoid fighting Swampers when low on health or in tight spaces.&lt;br /&gt;
* Be aware that attacking one Swamper may alert nearby ones.&lt;br /&gt;
* Their drop can be sold to [[Hunter]] in [[Sirzez]] for 60 ₽.&lt;br /&gt;
* The [[Raw Swamper Arm]] can also be used as survival food (raw or cooked).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
	<entry>
		<id>https://misery.wiki/index.php?title=Swamper_(creature)&amp;diff=2540</id>
		<title>Swamper (creature)</title>
		<link rel="alternate" type="text/html" href="https://misery.wiki/index.php?title=Swamper_(creature)&amp;diff=2540"/>
		<updated>2026-06-24T16:16:16Z</updated>

		<summary type="html">&lt;p&gt;Toster234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Basic Creature Template&lt;br /&gt;
|title1=Swamper&lt;br /&gt;
|category=Creature&lt;br /&gt;
|type=Undead&lt;br /&gt;
|behavior=Neutral&lt;br /&gt;
|health=Unknown&lt;br /&gt;
|damage=Unknown&lt;br /&gt;
|internal_name=BP_Swamper&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
base_swamper1.png|Biped form&lt;br /&gt;
base_swamper2.png|Quadruped form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|loot_table=1x [[Raw Swamper Arm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Swamper&#039;&#039;&#039; is a creature found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Swampers are humanoid undead entities that can be found in swamp and forest biomes. They are generally neutral and will not attack unless provoked. Despite their appearance, they are curious rather than hostile and will often approach players or follow them closely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Their behavior can become dangerous due to their tendency to crowd players. In confined spaces, this may trap the player and force a defensive response.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
If a Swamper is attacked, nearby Swampers will also become hostile. In this state, they drop to a quadrupedal stance, gain increased movement speed, and will aggressively pursue the player until they lose sight of them or are killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
When killed, a Swamper always drops 1× [[Raw Swamper Arm]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Swampers can be found in swamp and forest biomes.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
Swampers are neutral creatures that wander until they detect a player. Once a player is nearby, they may follow them out of curiosity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
If attacked, all nearby Swampers become hostile. In their aggressive state, they switch to a faster quadrupedal movement mode and will attack any nearby player on sight.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
Swampers are more dangerous in groups. Engaging one may trigger a chain reaction that causes nearby Swampers to become hostile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
In quadrupedal form, Swampers are faster than the player, making escape difficult without preparation.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
* 1× [[Raw Swamper Arm]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* Swampers switch between a slow bipedal form and a fast quadrupedal form when aggressive.&lt;br /&gt;
* They can unintentionally trap players by surrounding them.&lt;br /&gt;
* Swampers become naturally aggressive during rain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
* Avoid fighting Swampers when low on health or in tight spaces.&lt;br /&gt;
* Be aware that attacking one Swamper may alert nearby ones.&lt;br /&gt;
* Their drop can be sold to [[Hunter]] in [[Sirzez]] for 60 ₽.&lt;br /&gt;
* The [[Raw Swamper Arm]] can also be used as survival food (raw or cooked).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Toster234</name></author>
	</entry>
</feed>