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Farming: Difference between revisions

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=== Profit per seed ===
=== Profit per seed ===
{| class="fandom-table"
{| class="wikitable"
!Seed
!Seed
!Sell Price
!Sell Price

Latest revision as of 00:16, 29 June 2026

Farming is a way to generate a stable supply of rubles.

To begin, you will require a small or large crop (the in-game term for planting beds) and some seeds. Wheat is unique in that the resulting output is more seeds, making wheat a passively growing crop. The other vegetable seeds can be obtained from the output item in a Chemical Table, or during an Expedition.

To grow the seeds, the small or large crop needs fertilizer, which comes in two forms: poop and ash. The prior is produced by the player about every 10 minutes, or when they die[1]. The latter can be produced by burning nearly anything in the incinerator, with garbage piles producing 10, and everything else only one.

Two poop are required to fully grow a plant[2], and an unknown amount of ash is required

Carrots and tomatoes both produce 3 crops, while cucumbers only produce 2, and wheat produces 4 each.

Output vegetables can be sold to the barman in SIRZEZ for varying values. Wheat seeds sell for 1 ruble, tomatoes for 4, and carrots and cucumbers sell for 5. 4 wheat can additionally be processed into flour in the Chemical Table, which can further be processed into bread, which sells for 20 rubles.

Profit per seed

[edit | edit source]
Seed Sell Price Processed Price Max profit per growing cycle

(Renewable)

Stats gained Processed stats gained
Wheat 1 5 per 15 +1 hunger +1 health

-5 insanity +30 hunger

Carrots 3 6 TBC
Cucumbers 3 3 TBC
Tomatoes 3 6 TBC
  1. To be confirmed
  2. Tested with wheat in hardcore